
The Classified Encyclopedia of Chess Variants
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Perfect 12
Jean-Louis Cazaux (April 1999)
For the Ancients 12 was a perfect number. Much more than
10, since it can be divided by 2, 3 and 4.
This game is simply a chess variant on a 12 x 12 board with
12 different pieces. The balance doesn't stop here, just consider
this:
- there is the same number (18) of Pawns than other
pieces
- there are as many types of riders (Queen, Rook,
Bishop, Gryphon) than leapers (Knight, Camel, Elephant,
Lion)
- the piece density is 0.5 exactly as for Orthodox
Chess.
Among the 12 kinds of pieces, 6 are the orthodoxe ones. The
remaining 6 are like a best of very famous historic and asian
variants: Camel is from Tamerlane's Chess
, Gryphon is from Grande
Acedrex, Prince is from Courier
and other medieval Chess, Cannon is from Xiang-Qi, Lion is from Chu
Shogi and Elephant is a slight modernization of
the piece found in Shatranj.
Players
Two.
Initial Setup
The board is a 12 x 12 checkered squares with a white one at
the right end of each player. For convenience, it can be divided
into 16 sub-square showing halves and quarters of this large
battlefield: 12 is really a nice number for a board.
There are 36 pieces per side: 1 King, 1 Queen, 1 Gryphon, 1
Lion, 2 Princes, 2 Bishops, 2 Knights, 2 Rooks, 2 Elephants, 2
Cannons, 2 Camels and 18 Pawns.
The white King is placed on the center of the second row on a
black square, the black King beeing on a white square. The Queen
is placed beside of the King. The Lion and the Gryphon are on the
center of the first row, the Lion just behind the King.
Moves And Captures
King, Queen, Bishop, Knight and Rook are orthodox.
- Pawn: the Pawn is almost similar to FIDE Chess.
There are two differences:
It can advance one or two square from ANY position on the
board. However, its capturing move is unchanged: one
square diagonally forward. As a consequence, the
en-passant capture is possible every time the opposite
Pawn has advanced two squares.
When the Pawn reaches the last row it can promote to one
of the three major pieces: Queen, Lion or Gryphon.
- Lion: the Lion is from Chu
Shogi, the most popular variant of the Japanese
Chess. This game is also played on a 12 x 12 board and
was mentioned as long ago as the twelfth century and
therefore predates modern Shogi by centuries. The Lion
has a very unusual move: if the 8 squares immediately
adjacent to the 'Lion' are called the 'A' squares and the
16 squares two away from the piece are called the 'B'
squares, then the 'Lion' may do anyone of the following
things in a single turn:
- Move directly to any 'A' or 'B' square, jumping an
intervening square if necessary;
- Capture a piece on an 'A' square and continue moving
one more square in any direction from the point of
capture, making another capture if the 2nd square is also
occupied by an enemy piece.
- Capture a piece on any 'A' square without moving (this
is known as 'igui' and counts as a turn).
- Move to an adjacent square and return to the starting
square (effectively passing the turn).
There is no restrictions to the capture of Lions (as for
Chu Shogi) in Perfect 12.
- Gryphon: this piece comes from the Grande Acedrex,
which is described in one of the very first game books in
Western Europe appeared in 1283, under `editorship' of
the Spanish King Alphonso X. This Libro del Acedrex
contains many rules of old games. The Gryphon moves one
square diagonal, followed by an arbitrary number of
squares horizontal or vertical. It is authorized to go
only one square diagonal. It may not jump over other
pieces, and the unobstructed path must start with the
diagonal movement.
- Camel: a well known piece since medieval muslim
great chess like Tamerlane's
Chess. It jumps to the opposite case of a 2x4
rectangle, like an extended Knight. No matter what
intermediate cases contain. Note that it always stays on
the same color of square.
- Cannon: borrowed from Xiang-Qi,
the Chinese Chess. It moves like a Rook and needs an
intermediate piece between itself and its victim to
capture it. The Cannon jumps the intermediate and takes
the victim on its square. The intermediate is left
unaffected.
- Elephant: it is a modern extension of the Elephant
found in Shatranj.
It moves 1 or 2 cases diagonally. It can jump over the
first case if it is occupied. This form is also used in
other games from the same author like Shako and Tamerlane II.
- Prince: this piece is simply a non-royal King. It
can be found in medieval games like the Courier chess ,
an old chess variant, played in Germany, where it is
called "Man". It moves one square in an
arbitrary direction, like the king, but without being
hindered by check.
Castling: the King
may `castle` with the Rook if neither the Rook nor King has moved
yet and there is nothing in between them. In castling the King
slides 3 squares to the Rook and the Rook leaps to the far side
of the King. You may not castle out of or through check, or if
the King or Rook involved has previously moved.
End Of Game
Victory is obtained when the opposite King is checkmated.
All other types of endgame (pat, perpetual check,...) are
classic.
Pieces Value
Zillions gives these average values, normalized to 5 for the
the Rook:
Pawn: 0.8, Camel: 2.2, Knight: 2.5, Elephant: 2.5,
Prince: 2.8, Bishop: 3.4, Cannon: 4.9, Rook: 5,
Queen: 8.3, Gryphon: 9.1, Lion: 11.6.
Remarks
The reader would certainly think that I am not modest, but I
love this game. I like it because it is really large, balanced,
and because each one of the new pieces have they own
"character".
I had it in my mind for several months, I should say years !
The key to set it up definitely has been the wonderful Zillions-of-games
program. Without such a tool, it would have been impossible for
me to try all the so many configurations I have tested.
I came to this final implementation at the end of April 99. It
was not too late to submit it to the Large Chess Variant Contest
organized by David Howe yet. However, I didn't do it since I had
engaged Shako and Tamerlane II already.
Perfect 12 is the last and most complex stage of a triptych:
10 x 10 board: Shako
11 x 11 board: Tamerlane
II
12 x 12 board: Perfect 12
My dream would be to find a game editor willing to
commercialize such a material for Perfect 12. With such a big
board and 72 pieces, many other chess variants could be played.
The zrf for
Perfect 12 is available from here.
Any Comments?
Mail me at: (email removed contact us for address) ssvarinats.com
Written by Jean-Louis
Cazaux.
WWW page created: June 2, 1999. Last modified: September 13, 1999.
Last modified: Monday, December 22, 2008