Macrochess

AKA Really Really Big Chess

Introduction

I designed this game to be like Chu Shogi, but geared more toward our western thinking.

Board

This game is played on a huge 12 by 12 board.

Setup

Each army has 12 pawns and 36 other pieces in 16 varieties.

 r v b c m x k q c b v r n z l d a a a a d l z n g w f d a a a a d f w g p p p p p p p p p p p p P P P P P P P P P P P P G W F D A A A A D F W G N Z L D A A A A D L Z N R V B C M X K Q C B V R

Pieces

A is the Afil. It moves two spaces diagonally, jumping over the intervening square, if needed.

B is the Bishop.

C is the Cardinal, a Bishop/Knight.

D is the Dabbah. It moves two spaces orthagonally, jumping over the intervening square, if needed.

F is the Ferz. It moves one square diagonally.

G is the Guard. It moves like a king, but is not royal.

K is the King, which moves the same as in FIDE chess. When the King castles, it moves three spaces instead of just two.

L is the Camel. If the Knights move is a (1,2) jump, then the camels move is a (1,3) jump.

M is the Marshall, a Rook/Knight.

N is the Knight.

P is the Pawn, which moves the same as in FIDE chess. En passant captures occur on the seventh rank.

Q is the Queen.

R is the Rook.

V is the Valiant Knight, a piece of my own creation. It combines the moves of the knight, the camel, and the zebra. (More about the zebra later.)

W is the Wazir. It moves one space orthogonally.

X is the Amazon Warrior, a Queen/Knight.

Z is the Zebra. If the Knights move is a (1,2) jump, then the zebras move is a (2,3) jump.

Rules

To checkmate the enemy King.

Play is the same as in FIDE chess, except is special cases noted here.

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