Furious Courier is Courier 'de la Dama' taken one step further, with the Bishops being replaced by Crooked Bishops and Fool being replaced by another Sage.
Each player has twenty-four pieces: twelve Pawns, a King, a Sage, a Queen, a Fool, two Couriers, two Bishops, two Knights and two Rooks.
King f1; Queen g1; Rook a1, l1; Knight b1, k1; Bishop c1, j1; Courier d1, i1; Sage e1; Fool h1; Pawn a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2.
King f8; Queen g8; Rook a8, l8; Knight b8, k8; Bishop c8, j8; Courier d8, i8; Sage e8; Fool h8; Pawn a7, b7, c7, d7, e7, f7, g7, h7, i7, j7, k7, l7.
The King moves as in Orthodox Chess, except that on its first move it may leap like a Knight, Alfil or Dabbabah -- other words, to any square two squares away. They may use this leap even if in check, and it may capture.
The Couriers moves the same as the modern Bishop.
The Bishops move one square diagonally, like Ferzes. On their first move, Bishops may leap two squares in a straight line, like an Alfil or a Dabbabah. This leap may capture.
The Sage moves one square in an arbitrary direction. This piece is sometimes called a Man or a Commoner.
The Fool moves one square horizontally or vertically, like a Wazir.
Pawns move as in Orthodox Chess, including making a double move from the second row, but there is no en passant capture. Promotion is on the last rank, and is to any piece other than a King.
The Guards move the same as the Sage does in Courier 'de la Dama', which is like a Commoner or nonroyal King.
The Scouts move like Crooked Bishops, which slide alternately on a pair of adjacent diagonal directions, such as nw-sw-nw-sw-. There are eight possible paths for a Scout to take (two for each Rook-wise direction), and it can reach half the squares on each path via two different routes.