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It occurred to me that if I added an extra file on each side of the Rook files, and added an extra rank in the middle of the board, the resulting board would have exactly 84 squares.
a b c d e f g h i j
+------+------+------+--------+------+------+---------+------+------+------+
9 |*U****|*R****|*N****|*B******|*Q****|*K****|*B*******|*N****|*R****|*U****| 9
+------+------+------+--------+------+------+---------+------+------+------+
8 |*C****|*C****|*C****|*C******|*C****|*C****|*C*******|*C****|*C****|*C****| 8
+------+------+------+--------+------+------+---------+------+------+------+
7 |::::::| |::::::| |::::::| |:::::::::| |::::::| | 7
+------+------+------+--------+------+------+---------+------+------+------+
6 \ ab6 \ bc6 \ cd6 \XXXXXXX| |::::::|XXXXXXXX/ gh6 / hi6 / ij6 / 6
\------\------\------\XXXXXX+------+------+XXXXXXX/------/------/------/
5 \ ab5 \ bc5 \ cd5 \XXXXX| |::::::|XXXXXX/ gh5 / hi5 / ij5 / 5
\------\------\------\XXXX+------+------+XXXXX/------/------/------/
4 \ ab4 \ bc4 \ cd4 \XXX|::::::| |XXXX/ gh4 / hi4 / ij4 / 4
+------+------+------+------+------+------+-------+------+-----+-----+
3 | |::::::| |::::::| |::::::| |::::::| |:::::| 3
+------+------+------+------+------+------+-------+------+-----+-----+
2 |:C::::| C |:C::::| C |:C::::| C |:C:::::| C |:C:::| C | 2
+------+------+------+------+------+------+-------+------+-----+-----+
1 | U |:R::::| N |:B::::| Q |:K::::| B |:N::::| R |:U:::| 1
+------+------+------+------+------+------+-------+------+-----+-----+
a b c d e f g h i j
Note that in the above ASCII diagram, BLACK pieces are surrounded by
**asterisks**.
I'm not going to spell out the diagonals here for Ultra Slanted Escalator Chess as I did with Slanted Escalator Chess. I suggest to the reader that he read the rules for Slanted Escalator Chess and then look at the diagram for Ultra Slanted Escalator Chess and it should then be pretty easy to grasp how the pieces move along this board. Furthermore, this variant has been implemented for Zillions of Games. Download it and use it to play this game. However, I should add that on this expanded board, not only may the Knights jump over the barriers (as they can in Slanted Escalator Chess), but the Ultras may also jump the barriers, but ONLY laterally, and jumping the barrier counts as a square in its move. Therefore, an Ultra of either color could move from cd6 to e6, from e6 to cd6, from f6 to gh6, from gh6 to f6, from cd5 to e5, from e5 to cd5, from f5 to gh5, from gh5 to f5, from cd4 to e4, from e4 to cd4, from f4 to gh4, or from gh4 to f4, either in a capturing or non-capturing manner.
The ZRF contains some variants: Ultra Slanted Escalator Chess with White going first, Almost Ultra Slanted Escalator Chess and Sort of Almost Ultra Slanted Escalator Chess. The latter two are combinations of Ultra Slanted Escalator Chess and Ralph Betza's Almost Chess, where the Queens are replaced by Chancellors, and Sort of Almost Chess, where one side gets a Chancellor and the other a Queen. (Since Rooks and Knights benefit the most from Ultra Slanted Escalator Chess' board, Chancellors, which combine both, are great deal of fun on it.)
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Created on: October 26, 2002. Last modified on: October 26, 2002.
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Last modified: Monday, December 22, 2008