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a b c d e f g h i j k L
+----+----+----+----+----+----+----+----+----+----+----+----+
7 |:BT:|BLSc|:BS:| BCN|:BB:|BBob|:BK:| BB |:BCN| BS |BRSc| BT | 7
+----+----+----+----+----+----+----+----+----+----+----+----+
6 | BC |:BC:| BC |:BC:| BC |:BC:| BC |:BC:| BC |:BC:| BC |:BC:| 6
+----+----+----+----+----+----+----+----+----+----+----+----+
5 |::::| |::::| |::::| |::::| |::::| |::::| | 5
+----+----+----+----+----+----+----+----+----+----+----+----+
4 | |::::| |::::| |::::| |::::| |::::| |::::| 4
+----+----+----+----+----+----+----+----+----+----+----+----+
3 |::::| |::::| |::::| |::::| |::::| |::::| | 3
+----+----+----+----+----+----+----+----+----+----+----+----+
2 | WC |:WC:| WC |:WC:| WC |:WC:| WC |:WC:| WC |:WC:| WC |:WC:| 2
+----+----+----+----+----+----+----+----+----+----+----+----+
1 |:WT:|WLSc|:WS:| WCN|:WB:|WBob|:WK:| WB |:WCN| WS |WRSc| WT | 1
+----+----+----+----+----+----+----+----+----+----+----+----+
a b c d e f g h i j k L
DIAGRAM KEY:
WC - White CRAB
WT - White TELEPORTER
WLSc- White LEFT SCHIZZY
WS- White SQUIRE
WCN- White CROWNED KNIGHT
WB- White BISHOP
WBob- White BOBBER
WK- White KING
WRSc- White RIGHT SCHIZZY
BC- Black CRAB
BT- Black TELEPORTER
BLSc- Black LEFT SCHIZZY
BS- Black SQUIRE
BCN- Black CROWNED KNIGHT
BB- Black BISHOP
BBob- Black BOBBER
BK- Black KING
BRSc- Black RIGHT SCHIZZY
In the ASCII diagram above, a1 is a dark square, b1 is a light
square, c1 is a dark square, etc. across the board to j1 is
a light square, k1 is a dark square and L1 is a light square.
Squares marked "::::" are dark squares.
Special restrictions on promotion: A player may not have more than one QUEEN in the game at any time. (This does not count the BOBBER, or the SCIZZYs) If a player already has a Queen in the game and is promoting another Crab, it must under-promote. Also a player may not have more than three SQUIRES in the game, so if a player already has one Queen and three Squires and is promoting another Crab it must yet again underpromote to something other than a Queen or Squire. After that, there are no further restrictions to promotion.
The only exception to this rule on its movement is a TELEPORTER may at any time during the game move back to either of that player's initial TELEPORTER starting squares (a1 or L1 for White, a7 or L7 for Black) even if it is of the same color from the square it is teleporting from. When a TELEPORTER moves back to its origin square in this way, that square must be unoccupied for it to be allowed to stay in the game. A TELEPORTER MAY teleport back to one of the teleporter origin squares [either TELEPORTER may teleport back to a1/L1 (for White) or a7/L7 (for Black)] but if that square is occupied by an enemy piece at the time, not only is the enemy piece captured, but the TELEPORTER "explodes" and sacrifices its life in order to capture the enemy piece. The TELEPORTER is then also removed from the game and is considered captured. The surrounding squares are unaffected.
Additionally, a Teleporter may also teleport into any square on the player's own first rank (rank #1 for White, rank #7 for Black) which is occupied by an enemy piece (regardless of whether it is a light or dark square) and the Teleporter will "explode" thus capturing the enemy piece and also sacrifice its own life and be removed from play. A Teleporter may still (of course) move to an unoccupied square on the first rank, only if it is of the opposite color from which it is teleporting from. But it may teleport into squares occupied by enemy pieces in its own first rank, regardless of the color of the square, and explode.
RIGHT SCHIZZY- Moves and captures like a Knight (in an "L" shaped 1-2 move), Wizard (like an extended "L" shaped 1-3 move, or one square diagonally in any direction) IF IT STARTS ITS MOVE FROM ANY SQUARE IN FILES g, h, i, j, k, or L; or may move or capture like a QUEEN (any number of squares in any direction) IF IT STARTS ITS MOVE FROM ANY SQUARE IN FILES a, b, c, d, e, or f.
The reader should note that it is possible for a SCHIZZY to reach a square from which it will be able to make its next move like a Queen after making two Knight or Wizard moves from its starting square.
Thus the LEFT SCHIZZY increases its firepower on the RIGHT side of the board, and the RIGHT SCHIZZY increases its firepower on the LEFT side of the board! A SCHIZZY may (when legally empowered to do so) move (either in a capturing or non-capturing manner) as a Queen from one side of the board to the other, and may continually move back and forth from one side of the board to the other as it wishes, but its move will always be determined by what file it starts its move on. A LEFT SCHIZZY which starts its move on files g to L moving like a Queen back to files a to f will make its next move only as a Knight or Wizard, and vice versa for the RIGHT SCHIZZY. Likewise, the LEFT SCHIZZY moves as a Knight or Wizard from files a to f but if it ends its move on a square in files g to L will be eligible to move like a queen on its next move, and vice versa for the RIGHT SCHIZZY. A LEFT SCHIZZY MAY NOT MOVE LIKE A KNIGHT OR WIZARD FROM FILES g to L!! ONLY AS A QUEEN! A RIGHT SCHIZZY MAY NOT MOVE LIKE A KNIGHT OR WIZARD FROM FILES a to f!! ONLY AS A QUEEN!
Also please note that the terminology for the Schizzy pieces are named according to how the board looks from White's point of view. When the board is viewed from Black's perspective, his "RIGHT SCHIZZY" actually starts the game on his left side, and his "LEFT SCHIZZY" starts the game on his right side. Nevertheless, each Schizzy moves the same way on each side of the board for each player. If you only look at the board from White's perspective it is less confusing.
SPECIAL KING MOVE: Once during the game, the King itself may "teleport" to either of that player's own TELEPORTER starting squares of (for White: a1 or L1, for Black: a7 or L7) only if the square the king is teleporting to is empty and is not controlled by an enemy piece (would not be teleporting into check). It may still teleport after it has castled, but obviously may not castle after it has teleported. Again, to emphasize: the King may not teleport while in check, may teleport only once during the game, and has the option to teleport to either of its own TELEPORTER starting squares only if that square is empty and the King does not teleport into check.
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Created on: September 24, 2002. Last modified on: September 24, 2002.
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Last modified: Monday, December 22, 2008