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The board looks as follows:
BBBBBBBBBB -W-WWWW-W- -XXXXXXXX- -XXX--XXX- -XXXXXXXX- XX-XXXX-XX -XXXXXXXX- -XXX--XXX- -XXXXXXXX- -w-wwww-w- bbbbbbbbbb |
The spaces marked with W or w represent the player's WALL. A player's king must begin somewhere on their wall, and moves as a rook. No player may end a move on their opponents wall, except to capture. The wall is represented in the same case as that player's berserkers.
The spaces marked with X represent the FIELD. Pieces must begin and end their moves on the field.
The spaces marked with - are missing from the board. Only kings may move over these.
When the king is checkmated, it is transformed into a berserker. Another berserker is chosen by the player whose king has been checkmated and is promoted to a king. If a king is placed in check, then its owner may choose to make this transformation, or not. Such transformations require a turn -- that's the player's move for that turn. When a king is captured, its player loses a turn, and then promotes a berserker. Thus, swapping a king for a berserker always requires a turn.
A player wins by capturing all of their opponent's berserkers, leaving the king without an army. The king need not be captured or checkmated for victory to be achieved.
BBBBBBBBBB -w-wwww-w- -XXXXXXXX- -XXX--XXX- -XXXXXXXX- XX-XXXX-XX -XXXXXXXX- -XXX--XXX- -XXXXXXXX- -W-WWWW-W- bbbbbbbbbb |
BBBBBBBBBB -W-WWWW-W- -XXXXXXXX- -XX-XX-XX- -XXXXXXXX- XX-XXXX-XX -XXXXXXXX- -XX-XX-XX- -XXXXXXXX- -w-wwww-w- bbbbbbbbbb |
BBBBBBBBBB -W-WWWW-W- -XXXXXXXX- -XX-XX-XX- -XXXXXXXX- XX-XXXX-XX -XXXXXXXX- -XXX--XXX- -XXXXXXXX- -w-wwww-w- bbbbbbbbbb |
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Created on: September 30, 2002. Last modified on: November 07, 2002.
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Last modified: Monday, December 22, 2008