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"Kings" are just ordinary pieces. They move like Kings, but are NOT checked or checkmated. They're just pieces.
Knights move like Knights but in this game they're the royal pieces to be checkmated. All the rules are the same as regular chess, except as noted here. In castling the Knight makes the King's double-jump, not a Knight move, so the result of castling is the same as in regular chess.
The initial position is as follows:
----------------------------
| r k b q n b k r |
| p p p p p p p p |
| - - - - - - - - |
| - - - - - - - - |
| - - - - - - - - |
| - - - - - - - - |
| P P P P P P P P |
| R K B Q N B K R |
----------------------------
Knightmate shouldn't be viewed as an attempt to replace Regular
Chess. It's just one of many possible variations of chess. But it
has interesting dynamics different from regular chess.
Knightmate was invented in the early 1970s by Bruce Zimov. Some Knightmate tournaments have been played in the American postal chess organization NOSTS, and in the Italian chess variants organization.
Two royal Knights cannot attack, or check, each other, just as in regular chess two royal kings can't check each other.
Don't forget that kings are NON-royal! That is, they're just pieces that MOVE like kings. But if they move to a square adjacent to a royal Knight, then they give check to the royal piece (Knight).
One more note about castling: All the same rules apply, including the squares the pieces wind up on. That may seem a bit strange for a royal Knight, but it's the easiest way to handle the matter. So in kingside castling, the royal Knight winds up on the g-file; and in queenside castling, the royal Knight goes to the c-file, just like regular chess.
Last modified: Monday, December 22, 2008