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Dipole Chess

Introduction

This game is a cross between Chess and Mark Steere's Dipole.  It originated
from the game Forwards Chess:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSforwardschess

Due to Forwards reminded of me of Dipole, it was natural to try to consider
adapting rules to Dipole to Forwards and Normal (FIDE) Chess. 

Setup

Same as in normal (FIDE) Chess.

Pieces

Same as in normal (FIDE) Chess.

Rules

During a turn, players alternate turns moving pieces forward, including
capturing.  A piece must end its turn on a space that is closer to the last
row then when it started (Last row being where their pawn promotes). 
Normally this would consist of a move straight forward, or diagonally
forward.  In the case of the knight piece, it is as done normally, except
that it loses 4 of its moves (those that would move it further away from
the last row).  Pieces may, however, also CAPTURE laterally or backwards. 
Capturing is a way to buy more time in the game for your side.  Normally,
King is permitted to castle.  

In Dipole Chess, player wins if they capture their opponent's King (as
oppose to checkmate).  They can also win if their opponent is stalemated
(unable to move any of their pieces). 

Dipole Chess has several variant rules (any or all may be used):
1. Another win condition: Player wins the game if they get their king
across the board to one of their spaces their pawn promotes.
2. Castling is not permitted.
3. Rooks may make a non-capture move one space forward diagonally.

Notes

Dipole Chess, based off Mark Steere's Dipole, was created in 2008 by
Richard Hutnik.

A Zillions adaptation that contains Dipole Chess is here:
http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/90451?do=show;id=1617

An entry for the game on Boardgame Geek is here:
http://www.boardgamegeek.com/boardgame/38003


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By Rich Hutnik.
Web page created: 2008-08-12. Web page last updated: 2008-08-12