Chess and a Half
I'm quite a fan of the knight piece in FIDE chess, but not mostly not because of it's L-shaped move. Rather, the fact that it could jump over other pieces was what I found attractive. I decided to incorporate that abillity into a piece with straighter movement. I decided to add them as new pieces, instead of adding the jumping power to existing pieces. Since cats like to jump, I decided to use "Cat" as the name for the new pieces. Thankfully, I managed to find some cat images that match my other pieces which I downloaded from wikipedia. I also found out about the "Guard" piece and decided to add it as a kind of "super pawn". For those of you that don't know, a Guard moves one square any direction.
Guard: Moves 1 square in any direction, as stated above.
Cat: Jumps 1 or 2 squares in any direction. May promote to Star Cat upon reaching the last rank.
Star Cat: Jumps 1, 2, or 3 squares in any direction. Does not further promote.
Knight: Moves as a FIDE chess Knight, but with an intial double step. (i.e. a move as a 2-step nightrider.) May not double-capture during the 2-step move. Also allowed to promote to nighrider on the last rank.
Pawn: Moves as a FIDE chess Pawn, but has an initial double, triple, or quadruple step, instead of just a double step.
Other pieces: Move exactly as they do in FIDE chess.
This game follows the rules of FIDE chess, with the following exceptions:
1. Those described in the previous sections.
2. Promotion is optional if the piece is capable of retreating from the final rank.
3. Pawns may now promote to Guard or Cat, in addition to the standard pieces. They still may not promote to a King, or another Pawn. However, they can't promote to Star Cat, because that would be an overwhelming power increase. They also can't promote to nightrider, becuase that promotion should be unique to the Knight.
4. The new leapers/jumpers are capable of an optional multi-capture. i.e. capturing the pieces on the intermediate squares, as well as the piece on the destination square.
5. A player may only resign while checked.
6. Castling is done by moving the king any number of spaces towards the rook, and then jumping the rook over the king.
7. A player may pass their turn, but may not do so on two consecutive turns, or after an opponent passes. A player may pass while in check, although this will almost certainly result in a loss. 8. You cannot pass to get out of a stalemate, nor may you pass on two consecutive turns.
Update: The rules about turn passing and resignation are now gone. I have kept them in the text, but striked out.
If you want to play this game over the board, I have a printable chess set. It uses circular chess pieces with images attached. i.e. XiangQi style.
Unfortunately, I don't have an actual printable board. A Chess Variant Construction Set with spaces 1 inch by 1 inch or larger would work, however.
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By Nicolino Will.
Web page created: 2017-06-26. Web page last updated: 2017-06-26