Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND FIND_IN_SET(:'2d',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'W%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- W.A.R.P.S. . Chess variant on round board with new pieces. Author: Burns O. Starkes II. Inventor: Joshua Madovoy and Charles G. Simms III.
- Wa Shogi. A variant of Japanese Chess on an 11 by 11 board. (Link.).
- Wa Shogi. Game with many different rather weak pieces, with or without drops. (11x11, Cells: 121) Author: H. G. Muller.
- WAD Chess. Chess on a 10x8 board with WADs (Champions) added. (10x8, Cells: 80) By Kevin Pacey.
- Waffle Chess. Chess on a 10x8 board with waffles added. (10x8, Cells: 80) By Kevin Pacey.
- Waffle Chess with Gryphon and Falcon. Expansion for waffle chess. (10x9, Cells: 90) By Aurelian Florea.
- Waffle Chess with Manticore and Falcon. Expansion for waffle chess. (10x9, Cells: 90) By Aurelian Florea.
- Waider's three-handed chess. Missing description (Cells: 126) Author: Hans L. Bodlaender. Inventor: Waider.
- Walkers and Jumpers. Walkers and Jumpers is a combination 2D - 4D chancellor chess variant that uses 9 pieces and 9 pawns per side. (7x(3x(3x3)), Cells: 189) By Joe Joyce.
- Wall Chess. Orthochess with additional untakable wall pieces. Inventor: Jarrod Antinoro.
- Wand Chess. Pieces have a magic wand, that gives random outcomes. By Ralph Betza.
- War of the Roses. Missing description (12x12, Cells: 144) By Abdul-Rahman Sibahi.
- War of the Worlds. Chess army from planet Earth against the Martian forces of Jetan. (10x10, Cells: 100) By Jean-Louis Cazaux.
- The War of World`s Warriors Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- Warlock Chess. Introducing the Warlock piece, which can transform between Korean Cannon and Rook (zrf available). By M Winther.
- The Warlord Games. Structured multi-move abstract strategy games of battle. By Joe Joyce.
- Warm Spit Chess. One of your pieces in addition to your King is royal (your vice-president), and it can be changed. (8x8, Cells: 64) By Ralph Betza.
- Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between. (8x8, Cells: 64) By Jason Shields.
- Warrior Chess. Game where pieces earn money so that you can buy Warriors and weapons to arm them with. (8x8, Cells: 64)
- The Water Buffalo Game. Everybody's got a water buffalo! (8x8, Cells: 64) By Jared B. McComb.
- Wau Chess. Chess with special movable board sections. (5x(), Cells: 52) By Ethan Hunt.
- Way of the Knight. Pieces with experience levels: a `role playing variant'. By Ralph Betza.
- The Weak Square of the Jumping King. Kings start jumping around, dropping the other pieces on a board with 38 squares. (6x6, Cells: 38) By João Pedro Neto.
- Weak!. Black has 7 knights, and 16 pawns, White the usual array. (8x8, Cells: 64) Author: Ralph Betza.
- Weakest Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) By Ralph Betza.
- Weave and Dungeon. Abstract game played on a board divided into Weave and Dungeon, with movement following different rules on each part. (9x9, Cells: 81) By Dan Troyka.
- Webball. Board that can be visualized as globe shaped spider web, based on dodecahedron. By J. R. Schmidt.
- Wedgie Chess. A triangular starting area on a rectangular board. (9x12, Cells: 68) By Bob Greenwade.
- Welbeck Kriegspiel. Players choose their own setups, unknown to opponent. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Hubert Philips.
- Werewolf Chess. An nearly invincible, but bribable Werewolf replaces the Queen. (8x8, Cells: 64) By H. G. Muller.
- Westfield Chess. Unidirectional hemed variant introducing enhanced Nimrod pieces. (12x8, Cells: 96) By Charles Gilman.
- Wey. Another variant in the same family as Avon, Cam, Isis, and Kennet. (8x8, Cells: 64) By Charles Gilman.
- Whale Shogi. Shogi variant. (6x6, Cells: 36) Author: Hans L. Bodlaender. Inventor: R. Wayne Schmittberger.
- Where Eagles Fly. Missing description (9x9, Cells: 81) By Michael Nelson.
- Which & Whose. Missing description (8x8, Cells: 64) By Bulat Khabibullin.
- Which and whose?. Missing description By Superuser .
- White and Black Chess. Move each turn a piece from a white and a piece from a black square. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- White Elephant Chess. Four variants pitting the white Elephant army against black with the normal FIDE array. (8x8, Cells: 64) By Peter Aronson.
- Who crosses the river first?. A variant on Chinese Chess. (9x10, Cells: 90) Author: Stephen Leary.
- Wide Chess. Chess with 2 types of non-colourbound elephants added on a 12x8 board using fast castling rules. By Kevin Pacey.
- Wide Nightrider Chess. Chess on a 12x10 board with Nightriders, Champions and fast castling rules. By Kevin Pacey.
- Wide SOHO Chess. Chess on a 12x10 board with Archbishops, Marshalls, Champions, FADs, Wizards & Cannons. (12x10, Cells: 120) By Kevin Pacey.
- Wild Jokers. 7 by 7 board with 8 pits and various pieces, including jokers that can make successive jumps across pits. (7x7, Cells: 41) By Jeff `Cavebear` Stroud.
- Wild Kingdom. Animal armies battle for control of the Wild Kingdom! (10x10, Cells: 100) By Nick Wolff.
- Wild Kingdom Chess. Missing description (8x11, Cells: 88) By Nick Wolff.
- Wild Kingdom Test. Rules and play testing for Wild Kingdom. (8x10, Cells: 80) By Nick Wolff.
- Wild Rose Chess. Game with Wild Roses. (8x8, Cells: 64) By Вадря Покштя.
- Wild Tamerlane Chess. A clash on a 11x11 board with pairs Queens and Eagles/Gryphons. (11x11, Cells: 121) By Jean-Louis Cazaux.
- Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!) Author: Hans L. Bodlaender and Fergus Duniho. Inventor: R. Wayne Schmittberger.
- Wildebeest Decimal Chess. A Wildebeest Chess adaptation to the decimal board. By Erik Lerouge.
- Wildeurasian Qi. Variant on 10 by 10 board combining ideas of several existing variants. (10x10, Cells: 100) By Charles Gilman.
- Windows Chess. Windows Chess is played with usual chess equipment on a board inspired by an arch-window. (8x8, Cells: 64) By David Cannon.
- Winther's Chess. Introducing the Bombard cannon, with standard peices (with zrf). By M Winther.
- Withdrawing Chess. Any piece can withdraw from other pieces to capture them. (8x8, Cells: 64) By (zzo38) A. Black.
- Wiz-42. Game on 42-squares with Wizards that can make multiple moves when connected. (5x8, Cells: 42) By Jared B. McComb.
- Wizard Chess. Variant on 12 by 7 board with fantasy pieces. (7x12, Cells: 84) Author: Paul E. Newton. Inventor: Paul E. Newton and Andrew P. Newton.
- Wizard of Oz Decimal Chess. Based on 1900 book 'Wizard of Oz' and 1939 film. (10x10, Cells: 100) By George William Duke.
- Wizard of Oz Nonal Chess. Road of five squares on Shogi board. (9x9, Cells: 81) By George William Duke.
- Wizard of Oz Octal Chess. Based on Baum book and 1939 film. (8x8, Cells: 64) By George William Duke.
- Wizard of Oz Septimal Chess. 7x7 square board with 3-space Road. (7x7, Cells: 49) By George William Duke.
- Wizard's War. Game with piece-creating Wizards and a board divided into arena and enchanted sections. (10x10, Cells: 84) By Michael Nelson.
- Wolf Chess. Half-century old variant on board of size 8 by 10. (8x10, Cells: 80) Author: Hans L. Bodlaender. Inventor: Dr. Arno von Wilpert.
- World War Chess . Commercial variant with pieces more suited to a war game.
- Wormhole Chess. When a piece leaves a square, it `folds' together. (8x8, Cells: 64) By Fergus Duniho.
- Wormhole Xiang Qi. A small Xiang Qi variant with 2 special spaces. (7x7, Cells: 47) By John Smith.
- WWII Chess. Fight between a shogi and an orthodox chess army. (9x9, Cells: 81) By Edward Jackman.
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