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Unidirectional arrays on standard boards. Both players in the same direction, as Viking Chess, but on boards of correspondiyng face-to-face variants.[All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Jan 28, 2009 04:12 PM UTC:
You should write your page in a word processor and spell check it before submission. You should also have more depth in your piece descriptions. It is good to credit, my comment being a jest. Why don't you have Mr. Wolff create presets for your games, since he seems to like creating presets for others, and you seem to not actually play your games?

💡📝Charles Gilman wrote on Wed, Jan 28, 2009 07:27 AM UTC:
Sorry if the updated page is a disappointment. Is there any specific aspect that you don't like? The rule changes are an attempt to address your criticism of the forwardness, and should not be a problem for anyone familiar with both Shogi and Xiang Qi. The new setup layout was an attempt to reduce the vertical space that it takes up. As I was raising the issue of crediting my contributions in implementations - a feature inspired by my next new variant - I thought it logical to credit those on whose own variants I had worked here. The table of pieces before and after promotion also seemed sensible.

John Smith wrote on Sat, Jan 24, 2009 09:53 PM UTC:
Implementation? Credits? Who are you and what have you done with Charles?! This page was decent before, but now it's bloody awful. On par with Aieirping. I wish there was an Articles for Deletion section, because Poor is not enough to describe this.

💡📝Charles Gilman wrote on Fri, Jan 16, 2009 06:38 AM UTC:
While I appreciate your concern that promotion is inadequate, a Moebius board would be entirely out of keeping with the inspiration. Besides, postponing promotion would reverse my achievement of putting short-range pieces a step nearer promotion than in standard Shogi. On the other hand I am warming to the idea of making promotees more symmetric. Promoting the Bishop by adding a Cannon move would present a formidable threat to pieces starting from multiple ranks. If I can devise a satisfactory way to do that I will credit you with pushing me the extra distance.

John Smith wrote on Thu, Jan 15, 2009 06:52 AM UTC:
You should use the method of the smallest convex area containing enemy pieces as the promotion zone, with a cylindrical board. When I said reverse direction, I meant promote to reversed Golds.

💡📝Charles Gilman wrote on Thu, Jan 15, 2009 06:34 AM UTC:
For some reason my last comment did not get in, and I have now deleted the draft of it. I said that reversing on promotion would not be much of a promotion and the enemy side of the board was hard to define with an odd number of files. Or do you mean that promotees should be able to move forward AND backward - promoted to Rookranker, Nightranker, and Princranker? The problem with that approach is that the Rookranker is still bound to a single rank. how about promotion to Rook, Knight, and Prince and not having an array Rook? A corollary would seem to be promoting Points only to Wazir. Oddly enough I have been considering a different-promotion Shogi with a second Bishop instead of an array Rook. Perhaps I should also add a rule into the Xiang Qi one too, allowing promoted Points moving along the far row to be further promoted to captured pieces.

John Smith wrote on Thu, Jan 1, 2009 07:15 AM UTC:
But the point is that the pieces are uglily 'backwards'. I suggest pieces moving reversedly either on the opponent's side of the board or upon promotion. Even with this rule, it takes a really long time to use a promoted piece.

💡📝Charles Gilman wrote on Thu, Jan 1, 2009 06:46 AM UTC:
Well it seems to have worked - even though the preview always shows the user ID.
 	I am not convinced that this kind of variant is as bad for forward-only pieces as you make out. Thre is still a race to get pieces to the far end and promotion, and players will have to choose between pushing them to promotion and holding the stronger ones back to ambush enemies as they cross their paths. The Bishop's quickest route to promotion is on the enemy files, so deployment of suitable pieces to prevent this could be advantageous. A more unusual feature is the relationship between opposing part-symmetric pieces. These are now placed to best attack each other by sidling up, and will be able to make non-mutual threats.

John Smith wrote on Wed, Dec 31, 2008 08:16 AM UTC:
Remember to fill in the User ID field, not the name field! Your comments will show up faster and still have your proper name displayed.

Charles Gilman wrote on Wed, Dec 31, 2008 08:08 AM UTC:
I have corrected the error. I am going to have to investigate the Shogi forward issue in more detail.

John Smith wrote on Tue, Dec 30, 2008 10:22 PM UTC:Poor ★
You accidentally made one of the Kings a Rook in the Shogi variant. The Shogi variant is terrible, also, because Shogi pieces are meant to go forward, toward the enemy, or they're useless.

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