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dUchess. Chess on two levels. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
💡📝Eric Clayton wrote on Sun, Jul 30, 2006 07:01 AM UTC:
larry the color differences light light or dark light could be eliminated...it was used to keep track of the play between both levels and that levels were changed..but it could be played with double armies of the same color

Larry Smith wrote on Tue, Oct 12, 2004 08:45 AM UTC:
Me still no understand the two-tone sets of pieces.

It make game very pretty.  

But is there a specific reason for this differentiation?

Roberto Lavieri wrote on Mon, Oct 11, 2004 01:56 PM UTC:Good ★★★★
At first view, I think this game is good, and very playable. I have to test it to have a better idea.

eric clayton wrote on Sun, Oct 10, 2004 08:25 PM UTC:
Larry,

I apologize for not being clear. But when I said that neither the dark
pieces (on both levels) nor the light pieces (on both levels) could
threaten
each other, I meant that they are one. Just like chess it is the darks
against the lights. One person controls both sets of light and the
opponent controls both sets of dark. The interaction between levels is
the
main difference.

Larry Smith wrote on Sun, Oct 10, 2004 08:13 AM UTC:
The interaction between the two sets of chess pieces need a little
clarification.  

Are the light-white pieces allowed to capture both light-black and
dark-black pieces?  Are dark-white pieces allowed to capture both
light-black pieces and dark-black pieces?

If so, what is the purpose for the two-tone sets?

Anonymous wrote on Sun, Oct 10, 2004 02:30 AM UTC:
Okay, Fergus, I can accept that, although I still think of frustrating and satisfying as opposites and would prefer the formulations 'challenging but satisfying' or 'difficult but satisfying.'

🕸Fergus Duniho wrote on Sun, Oct 10, 2004 02:07 AM UTC:
Something may be frustrating to attain but satisfying once attained. For example, 'It was frustrating to try to scale Mt. Everest, but it was satisfying to finally reach the top.' He may mean that it is frustating to try to master this game but satisfying when you do make progress in mastering it. In fact, if you keep at something despite repeated frustration, your experience of frustration may eventually add to your satisfaction at attaining your goal. For example, it is more frustrating to play a good opponent and more satisfying to defeat one. Also, something that is more challenging, such as a difficult Chess problem, will normally be both more frustrating and more satisfying than something less challenging, such as watching Sesame Street and figuring out which one of four objects doesn't belong. In this way, the same thing may be both frustrating and satisfying.

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