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Transactional Chess. Moves are grouped into transactions, which are not visible to your opponent until committed. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Jan 15, 2010 07:37 PM UTC:
Of course this could be polished off into hundred of variants of its own. Whenever he still appears, Aronson points out there were two earlier comment systems, but this is the only one for Transactional Chess since 2003 anyway.

George Duke wrote on Wed, Feb 24, 2010 06:07 PM UTC:
(1) Bifurcators > (2) Great Shatranj > Mastodon > Three Player > (5) Unicorn Great > Big Board > Sissa > Eurasian > Schoolbook > (10) Fischer Random > Bilateral > Centennial > Kings Court > Wildebeest > (15) Transactional > (16) Fantasy Grand > Black Ghost > Eight-Stone > Modern > (20) Melee > Templar > Courier de la Dama > Switching > (24) Seirawan. Deserving Next Chess consideration, interesting Transactional Chess http://www.chessvariants.org/incinf.dir/transactional.html is essentially a variant of Kriegspiel, with multi-move feature and more option to rollback and not commit. Basically that core is great since in 1900 Kriegspiel was the most popular CV. Under ''Structure of a Turn'' it says, ''If the move did not succeed, the player chooses another move.'' That provision is cumbersome since usually the transaction is all 5 moves before the endgame, not 4,3,2,or 1. Through the referee on third board is determined whether the block of 5 is legal, based on opponent's pending set of moves and squares therefore ''locked.'' There would be too much preoccupation with interpretation of rules instead of freedom to choose best moves, changing but somewhat worsening Kriegspiel. In overcomplexity there is correspondence to Fantasy Grand, a stand-in for Chess Different Armies, alongside which Transactional is now slotted.

💡📝Peter Aronson wrote on Wed, Feb 24, 2010 06:49 PM UTC:
I've never personally had that much interest in trying to come up with a replacement for FIDE chess. Not that I don't consider it a worthy project, it's just one that's never interested me personally. However, to the extent that any of the games I've designed are suitable for that purpose, Transactional Chess is one of the last ones I would have selected. Really. it's more of a thought experiment than anything else: what happens if you try to apply the logic of relational transactions to a game of Chess?

Honestly, the closest I've come to next Chess type game is Not-Particularly-New Chess (probably Not-Particularly-New Chess II specifically), and that itself was more of a thought experiment itself than anything else. Actually, a lot of my designs are thought experiments, and most of the rest seem to be contest entries. This probably says something about me, but I'm not sure what. :)


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