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Random Wormhole Chess (deleted). Introduces "wormholes" and "toroidal" movement to the game in a fun and manageable way. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Sun, Jan 15, 2006 04:35 PM UTC:
This variant did not turn out to be very playable, mainly because of the practical impossibility of checkmating the King in the endgame. I have recently modified the rules, making the game simpler but much more playable: 1) There is no cylindrical movement. 2) The King does not move through wormholes; he moves normally, removing a wormhole when landing on one. I wrote a ZRF for it, but due to my very limited programming skills, I could not enforce rules for not placing wormholes when it would allow the King to be captured, etc; and Zillions plays it stupidly.