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Comments by sibahi

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Maorider Chess. Maorider and king with unusual recruiting abilities. (8x9, Cells: 72) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Sat, Aug 22, 2009 10:37 PM UTC:Good ★★★★

This game looks certainly interesting , (and thanks to Jeremy Good for pointing it out for me.)

What I like about it , tho , is not the pieces selected , or the starting position , but rather the Recruitment rule . It certainly could be a mutator , in the same breath as suicide or atomic (but not necessarily as playable with normal chess , think Recruitment Chess .)

However , I doubt that it will make me return to the Chess Variants pages . Even FICS I am playing every now and then with no real commitment . It is refreshing , however , to see people thinking outside the box again , in a very Betza-like fashion . Keep up the good work .

[I took the liberty of moving the rest of your remarks to a separate thread, hope you don't mind. - JG]


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Abdul-Rahman Sibahi wrote on Wed, Nov 12, 2008 02:45 PM UTC:
Instead of Gothic Chess why not put Embassy Chess ? or Grand Chess ?
They're already being played in BrainKing.com ?

(And , certainly , have more players than Gothic Chess.)

Abdul-Rahman Sibahi wrote on Tue, Nov 4, 2008 08:02 PM UTC:
There was MEWIS , it generally supported all the chess variants in FICS ,
plus Shatranj , Makruk, and .. emm .. I dunno .

There are also the ICC variants : Kriegspiel , TwoKings .. etc

If I developed a server , I would start with the variants supported at
SchemingMind.com ...

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Abdul-Rahman Sibahi wrote on Tue, Nov 4, 2008 07:21 PM UTC:
Hi again .

I found this link today , apparently the patent for the infamous
Capablanca variant has expired : 

http://www.latepatents.net/6481716.htm

G'bye ...

Step and Circle TrigChess. Trigonal entry for the 45 or 46 cell 2007 design contest. (9x6, Cells: 46) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Thu, Nov 15, 2007 08:43 PM UTC:
Ah .. right .. my mistake. I drew the Board with two extra rows in the middle!

Er, I think it's now up to the editors to upload the piece set and the two boards. I can start from there.

Abdul-Rahman Sibahi wrote on Wed, Nov 14, 2007 08:59 PM UTC:
I like it! The pieces all make good use of the board and are, I must say, logical enough.

I would like to make a preset for it. If you would upload an empty picture of the board and icons for the pieces, I am sure one of the editors will upload to the site, and I can go from there.

(One little suggestion : If the Trigs were coloured according to the Gyro's move, it would make it easier to visualize.)

PS. I did try to draw all the zones for the Gyros. Apparently, there are 16 Trigs Gyros can never reach. Was this intentional ?

Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Wed, Nov 14, 2007 01:35 AM UTC:
Carlos, I won two games. One against TT, and one against Bogot. (or does the Bogot game not count?)

Chess Variants with Inverse Capture. Several variants around the idea that captures are done in the manner of the captured piece. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Thu, Nov 1, 2007 09:25 PM UTC:
Encouraged by Mr Duke's comment, I decided to play against my self a few games (for the lack of otb opps.)

The Conclusion I got to is that the game is seriously imbalanced. Pawns are very powerful (since they're nearly invincible, and can only be attacked from two squares,) and still you have eight of them. It's also difficult to checkmate the King, since it is very limited in movement.

My impression is that Betza finds this only interesting in a 'freezing' context, since he didn't include it on a page of its own. Mind you, the page's name is gorgon.html

If anyone (other than George Duke, who already endorses it) would provide his analysis for the game, or a chess program that plays it.

I will look into three pieces endgames, maybe I will come up with some ideas. Until then, I don't like this variant the way it stands.

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Mon, Oct 22, 2007 05:21 PM UTC:
After playing my game in the tournament, I must say that I think the structure of Anti-King I is better than Anti-King II . This is mainly because of the block-ability of Standard Pawns. It's easy to block a pawn and leave the Anti-King in its haven while the other pieces play a chess-like game somewhere else on the board. Even if the pawn can be freed, there are always other pawns to block. Berolina Pawns have a larger freedom of movement and should therefore be better to, so to speak, attack the Anti-King.

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Abdul-Rahman Sibahi wrote on Mon, Oct 22, 2007 05:11 PM UTC:
i want to add that I always envisioned them to be wooden and have magnetic
edges ..

Abdul-Rahman Sibahi wrote on Mon, Oct 22, 2007 04:54 PM UTC:
The EconoSplurge set is a fine place to begin from.
http://www.chessvariants.org/crafts.dir/econosplurge.html

Chess Variant Construction Set, a more sophisticated way to do it.
http://www.chessvariants.org/crafts.dir/construction-set.html

Both these sets are capable of adapting to different chess variants, due
to their fractured nature. Combining the set from the first with a wooden
board from the second would make a great set.

However, the second doesn't easily adapt to shifting board variants, and
variants that require an uncheckered board, like Shatranj, Shogi and
XiangQi, which is quite a board of its own, ('require' is a strong word,
but this is really part of the game;) and yes, 3D pieces.

For the pieces, I would suggest having two sets : 3D and 2D . The shapes,
all of them, should be vague, so they can be interpreted as the designer
likes.

ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Mon, Oct 15, 2007 12:58 PM UTC:
the zip file is requesting a password.

It's probably the fact I am using the Zip feature installed withing WindowsXP rather than WinZip. It never showed any problems of the kind though.

Abdul-Rahman Sibahi wrote on Sun, Oct 14, 2007 11:41 PM UTC:
Ah, how wonderful !!

Downloading now, and I believe I'll have lots of fun playing personality D!

P.S. : I would be lying if I didn't say I would've liked one of my games there.


PS2 : Fully downloaded, but it is requesting a password.

[Subject Thread] [Add Response]
Abdul-Rahman Sibahi wrote on Sun, Oct 14, 2007 05:32 PM UTC:
The idea sounds great. I have a question though (and two suggestions.)

The question is : During a Fission move, for example, when the Nightrider
moves away from the Rook+Nightrider, is it limited to a single step ?

Update: I looked at the position you posted and found my answer, but is the position legal?

(After reconsidering, Black's last move was probably Rxb7 +.)

The two suggestions :

1. Replace the Nightrider with a Rose. The Rose strikes me, personally, as
a more natural extension of the Knight.

2. Compounds of two pieces, instead of being restricted to one step, they
can be absolute halflings. This has two implications :
  a. a Halfling Rose is not how Betza defines it, but rather how he
     defines normal halflings. If the Rose, along its normal line of
     movement, must stop at a certain square (because of edges or
     because of itself, not counting other pieces,) then a Halfling
     Rose moves half that distance rounded up.
  b. a King may not be involved in triple combounds. Double compounds
     are okay. (Retaining some of Fusion Chess's flavour.)

Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Mon, Oct 8, 2007 02:08 PM UTC:
Congo is by Demian Freeling, Christian Freeling's five-years-old-then son. This includes the Drowning rule.

Bland Chess. Chess with no diagonal moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Mon, Oct 8, 2007 02:01 PM UTC:
Ok .. I do think there's a mistake in the problem. The only legal move for Uppercase is 1.e8(R,B,N) .. Whatever piece it promotes to, it can be captured by the Queen or the Rook, resulting in stalemate = draw.

I would suggest promotion to a Bishop. Threatening stalemate. But I can't see how white can avoid loss even afterwards.

Abdul-Rahman Sibahi wrote on Fri, Oct 5, 2007 11:32 PM UTC:
A better example Joe could've provided is Monochromic Chess, where all piece must land on the same color of the square they started from; i.e. Knights can't move. It's a famous fairy condition in problems. A pretty implementation of this rule into a game is Alice Liliputian Monochromic Chess (not sure about the order of adjectives) by, I guess, Peter Aronson. Check it out.

I don't think Bland Chess is the reason Chess players hate Chess Variants. I think the real reason is Bughouse, and that they are too narrow minded.

Kyoto Shogi and Hex Kyoto Shogi A game information page
. Small shogi variants. (Link.).[All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Wed, Oct 3, 2007 01:20 AM UTC:
The Link isn't working

Whale Shogi. Shogi variant. (6x6, Cells: 36) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Tue, Oct 2, 2007 03:30 PM UTC:
I am curious, is there a write-up for the rules of Great Whale Shogi anywhere online ? This would make a valuable addition to THIS website.

Abdul-Rahman Sibahi wrote on Tue, Oct 2, 2007 01:19 PM UTC:
I just noticed Charles Gilman's comment.

Yes, Charles. The Dolphin can make his backwards move to a file containing another Dolphin.


I don't understand the logic behind the Porpoise though.

Victorian Chess. Capablanca variant with the most powerful pieces starting on the outside. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Sun, Sep 30, 2007 12:14 PM UTC:
Aha .. something new to add to the Capablanca Chess page in Wikipedia :-D

(I won't add it. I've already been in enough quarrels there.)

Earthquake Chess. An earthquake caused a kind of Z-form in the board. (8x8, Cells: 8) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Thu, Sep 27, 2007 11:26 PM UTC:
This is very disappointing you know .. it's still not quite the same idea as Quake Chess.

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Abdul-Rahman Sibahi wrote on Sun, Sep 23, 2007 02:39 PM UTC:
Thank you! ..

I started doing that, but then FireFox crashed and the page closed .. if
you would please delete the current page so I can post it again.

Thank you, again, and sorry for the trouble.

Abdul-Rahman Sibahi wrote on Sat, Sep 22, 2007 05:52 PM UTC:
Is there a way for members to post articles ? I have an idea for a
'Geographical Chess Notation' that I would like to post ..

Nietzsche Chess. That which does not capture a piece, makes it stronger. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Tue, Sep 18, 2007 09:51 PM UTC:
To explain my idea further :

1. Pawns are not promoted at all by the Nietzsche rule. However, when they reach the 8th rank, they are promoted as usual, and only then enter the promotion sequence.

2. After (1.e4 e5 2.Nf3 Nf6), the e5 pawn is attacked once, and not defended, so it is promoted to a Knight (assuming suggestion 1 is not in effect. Consider this : (1.e4 e5 2.Nf3 Nc6) the pawn doesn't promote, because it is now attacked once and defended once. If the game was to continue (3.d4 Nf6) the pawn at e5 promotes, because it's attacked twice and defended once.

-- 

The only objection I have about this mutator is its clarity. It appears to be difficult to see more than one move ahead. If both suggestions above are taken into account, it will make things a little easier.

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