The rules of Byzantine Chess are known but its theory did not survive.
An attempt of its reconstruction is given on this page.
The material is selected in the following topics:
The Byzantine Chess endgames will be discussed on a separate page.
For other information see the LINKS to Byzantine Chess.
can be obtained from the standard 8x8 board separated into two halves:
the first including the Q-side (files a-b-c-d) and the second including the K-side (files e-f-g-h).
Then, this two strips are glued so that their 1st and 8th ranks are connected.
(namely, a1-b1-c1-d1 with e1-f1-g1-h1 and a8-b8-c8-d8 with e8-f8-g8-h8).
Thus, the closed circular board is obtained.
It is convenient to imagine it in the rectangular diagram
The files a and h are combined into the single string which now has the form of closed ring.
Starting from the arbitrary point on ring a-h and going along it, a King will return to the initial position having passed the closed circle of 16 squares.
The rest three files (rings) are d-e, b-g and c-f.
The rings b-g
and c-f constitute the center of the board,
while its edges are formed by the rings a-h and d-e.
Thus, there are only two different types of squares:
the full space is divided in equals halves between
the 32 central squares and 32 bordering squares.
In the frames of the accepted notation the pieces in the opening stand at the same positions as denoted for them in the orthodox chess.
For example, white Rooks stand on a1 and h1 etc.
Therefore, the initial setup in rectangular development looks as
On the relevant circular development the kings stand on the inner perimeter
and the CW rotation on the circular board corresponds to the motion from right to left on the rectangular development.
The opposite direction (left to right) corresponds to the CCW rotation.
Therefore the CW or left
a2, b2, c2, d2 (White)
e7, f7, g7, h7 (Black).
The CCW or right Pawns are:
e2, f2, g2, h2 (White)
a7, b7, c7, d7 (Black).
Each partner has two separate arrays of pawns (four pawns at the K-side and four pawns at the Q-side).
have different significance depending on their position.
There are only two principle positions for Pawns: in the centre (more valuable) and at the edge.
In the initial setup either player has four pawns of both kinds.
The Rook's Pawns at K-side and Q-side are very similar to each other because either has two defenders (a Rooks and a Knight).
But the Queen's
Pawn, supported only by the King's Knight, is weaker than the King's
Pawn, protected twice.
The Bishop's Pawns are also twice protected (c-Pawn is supported by Queen, f-Pawn is supported by King and both - by Knights).
The weak Knight's
Pawns are not protected at all.
But the place of the Knight's Pawn at the K-side (g2 and g7) must be considered as the weakest point, because the enemy's Knight, appeared on it, checkmates the King as it happens in the scholar's mate.
These reasons are enough to explain the choice of the circular board.
However, the most striking difference from Shatranj is not so evident because it concerns the transformation of the Bishops' trajectories on the round board.
In fact, the Bishops of Byzantine Chess are endowed with quite new possibilities.
According to the shatranj
rules, a Bishop jumps diagonally over one square so that his move is a slip in
On the square board the Bishops of the opponents never collide.
full set of squares available for the dark-coloured Bishops.
The dark-coloured Bishop of White has the initial stay at c1 and cannot reach f8 where the dark-coloured Bishop of Black sits in the opening.
The paths of Bc1 and Bc8 have no point of intersection.
The light-coloured Bishops
also never meet.
Therefore, all four Bishops keep neutrality.
The circular board of
the Byzantine Chess provides interaction of the Bishops and
peaceful co-existence is now impossible.
Each Bishop goes along the
strictly determined trace.
Among the eight squares available to him: four are on the central c-f file and four are on the bordering a-h file.
The dark-coloured Bishop can stay on c1, c5, f8, f4 and a3, a7, h6, h2
while the light-coloured Bishop can stay on f1, f5, c8, c4 and h3, h7, a6, a2
The Bishops of identical colour go the same path and can capture each other.
The rule of moves have not
been changed but the Bishops reveal sufficiently new behavior.
How could it happen?
On the square board a
Bishop from the K-side is transferred to the Q-side passing the
"equator" between the files d and e.
On the circular board the direct communication between the K-side and Q-side
does not occur.
Hence, if a piece goes from the K-side to the Q-side, his short route, drawn on the square board, transforms in a long march on the round board (and conversely).
The "interests" of Bishops from the opposite armies clash on the squares of common colour and this fact forms the background for new tactical motives in Byzantine Chess.
Thus, playing on the circular board is not a peculiar fantasy of Byzantine scholars.
It is seen from the initial setup that the circular board is divided into two distinct parts, because
the K-side (files e-f-g-h) and the Q-side (files a-b-c-d) are disconnected and can be called more properly as fronts rather than wings.
Contrary to the chess on 8x8 board, the Queen's and King's sides live their individual life
and advance at one side cannot be counterbalanced at the other side.
As a rule the main events take place at the K-side.
The attack at the Q-side is not so prospective as on the square board.
On the round board these factors are absent.
Thus, the early development of the Q-side is dubious, because the opponent can rapidly mobilize his forces at the K-side for a sharp and decisive attack.
The strong Queen and Bishop of Circular Chess provides theoretical possibility for the Q-side attack, although the main events take place at the K-side very often, particularly in the central game of the recent Circular Chess championship.
In Byzantine Chess the quickest "scholar's" checkmate is accomplished by a Knight in four moves.
White do it so:
1. Ng1-h3 a7-a6
2. Nh3-f4 a6-a5
3. Nf4- h5 Ra8-a6
4. Nh5 x g7#
1. Ng1-f3 -- 2. Nh4 -- 3. Nf5 -- 4. Nf5 x g7#
with the same finale.
In the similar manner and
also at the fourth move such checkmate can be declared by Black.
1. -- Ng8-h6 2. -- Nh6-f5 3. -- Nf5-h4 4. -- Nh4 x g2#
1. -- Ng8-f6 2. -- Nf6-h5 3. -- Nh5-f4 4. -- Nf4 x g2#
A Bishop can also
declare a smothered checkmate, however, not sooner than at the 7th
1. Bf1 - h3 Bc8 - a6
2. g2 - g3 Ke8 - c8
3. f2 - f3 Nb8 - e8
4. f3 - f4 Ra8 - b8
5. e2 - e3 Ng8 - h6
6. Bh3 - f5 Rh8 - g8
7. Bf5 x h7 #
mate by Pawn also requires, at least, 7 moves:
1. e2-e3 -- 2. e4 -- 3. e5 -- 4. Ng1-f3 -- 5. Nf3-g5 -- 6. e6 -- 7. e6 x f7#
checkmates not sooner than at the 8th move.
1. h2 - h3 Ng8-f6
2. h3 - h4 B f8 - h6
3. h4 - h5 b7 - b6
4. Rh1 - h4 Bh6 - f8
5. Ra1 - h3 Bf8 - a7
6. Rh4 - e4. Ba7 - f8
7. Rh3 - e3. a7-a6
8. Re4 x e7#
A Queen (who goes only one
diagonal) is able to prepare a checkmate at the 11th move:
1 move by a Pawn (e or g) plus
1 move by the Bishop f1 (in order to open the way out for the Queen),
8 moves for the Queen to reach f7;
2 moves for the Knight g1 to land on e5 or h6 (in order to support the Queen):
In this alternative version of Byzantine chess
positions of the black King and Queen are replaced so that
the black King is situated on the dark square while the black Queen stands on the light square:
Such replacement results in
the appearance of interaction between the Queens.
A Queen steps one square diagonally and may go on the squares of one colour as
a Bishop of modern chess.
In the ordinary Byzantine Chess the Queens never intersect, because the white Queen goes on the light squares, while the black Queen goes on the dark squares.
In the symmetric Byzantine Chess both Queens may walk on the same squares
(light on the above diagram).
But the main difference from the ordinary Byzantine Chess concerns the strategy rather than tactics.
Now the Kingsides and
Queensides are situated symmetrically (as in modern chess after castling on the
opposite sides). .
As a result the game develops at both fronts.
From his Q-side White attacks the K-side of the opponent,
while Black has better chances at his Q-side situated in front of the K-side of White.
In order to determine the game principles it is important to specify the prices of pieces.
Since the pieces of Byzantine Chess obey the shatranj rules
the strongest figure is Rook, the middle is Knight, and the two weakest are Queen and Bishop (they have approximately equivalent power).
So, there are three classes of figures and the Pawns.
The properties of
shatranj pieces are modified on the circular board (for example, right
defense in the endgame K+R vs K allows to avoid a mate).
The most natural way to get precise theoretical estimations is practice, particularly
the Zillions-of-Games or Java computer programs may allow to acquire some game experience.
for the first step we have a plain arithmetical definition of the piece’s
strength as an average number of squares being under its control.
A Knight controls:
9 squares when it stands in
the centre of the 8x8 board (it goes on 8 squares plus the square on which it
and only 3 when it stands in the corner.
There are no corners on the circular board, while the number of central squares and the squares at the edges is the same (32).
A Knight on the circular board controls:
7 squares when it stands in the centre:
and 5 when
it stands at the edge:
Hence, the average value of Knight on the circular board is (7 x 32 + 5 x 32) / 64 = 6.
All 64 squares are available
for Rook and it controls 19 squares without regard of its
the whole ring of 16 squares (including the square on which the Rooks stands) and 3 squares in the transversal direction.
(Rook on the 8x8 board controls 15 squares simultaneously).
A Queen can
stand on each of 32 squares corresponding to its color.
Being in centre, it controls 5 squares,
and only 3 -- when it stands at the edges
Therefore, the average is (5 x 16 + 3 x 16) / 32 = 4.
In fact, a Queen of orthodox chess is much stronger: on the circular board it holds 27 squares simultaneously.
The Byzantine Chess Bishop controls 3 squares without regard of its situation.
A Bishop of orthodox chess includes the functions of shatranj Queen and Bishop. On the circular board he always controls 7 squares.
A Pawn holds 2
squares: the first on which it stands and the second on which it can land.
This evaluation corresponds to the free board where the capture is not included.
However, it does not increases the Pawn strength in the real game because
the opponent's Pawns or figures can often block the motion.
The estimation of 2 implies that a Pawn is three times weaker than a Knight (6).
The evaluation (9 x
32 + 6 x 32) / 64 = 7.5 derived for a King is not so
because this piece stands aside from other pieces for he cannot be captured or exchanged.
The averaging over square board is slightly more complicated and the similar calculation can be done for arbitrary board and set of pieces.
The relative strength of orthodox chess pieces is selected in the table below:
The strength of long-range
figures (Queen, Rook, Bishop) corresponds to the free board and is always overestimated,
because in real games they often act in the closed positions.
Nevertheless, it is clear that such figures become much stronger on the circular board, while the other pieces remain at approximately their ordinary level.
It is strange that on the
round board a Knight has become even weaker.
The corners of the square board are compensated by the absence of "deep" centre inside the round board: indeed, this circular strip it is very narrow (only 4 cells), or better to say, "shallow", for a Knight.
Only on the torus shaped board without edges the Knight achieves his maximal strength.
In order to get the
realistic values for the long-range figures, approximately two units must be
extracted from the above numbers.
Queen = 10
Rook = 5.5
Bishop = 3
on the square board, while
Queen = 11.5
Rook = 7.5
on the circular board.
A Bishop on the narrow
circular board does not belong to this class, because its trace does not exceed 4
Therefore the estimation of Bishop must be reduced very little so that its price will not be much higher than that of a Knight.
The estimation of the shatranj pieces looks so:
Toroidal Byzantine Chess
The values without correction
(for the long-range moves) are given in brackets.
A Rook has become stronger
than a pair of Knights,
and the standard formula Rook + Pawn = 2Knights requires revision.
The summary strength of the Circular Chess pieces is 53.25 (with correction).
The relevant value for the Byzantine Chess is only 37.75.
These numeric estimations
reflect the tactical contents of both chess variants.
The weak Queens and Bishops of Byzantine Chess result to the evident difference from the Circular Chess:
the complex combinations in Byzantine Chess appear rare and strategy often prevails over tactics.
As a result, the most common and trivial method to win is the utter capture of the opponent's forces
(bare king is recognized as loss), while checkmate (and stalemate, declared also as win) takes place relatively rare.
square board 2 Knights are nominally better than 1 Rook.
On the circular board the exchange of 2N for 1R is quite well.
In fact, the Rook on the circular board is almost 1.5 times stronger than it was on the square board.
As a result, the formula
2N + Q > R > 2N+1P
suits to this exchange.
The table of the pieces values allows to write the
N = 2B = Q + P
Q > B > P
Q = 2P
B < 2P
Q < B + P
are less evident, because they strongly depend on the particular game background and the form of the Pawns array.
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OTHER LINKS TO BYZANTINE CHESS
Written by Anatoly Khalfine and Ernst Saperow
To contact the authors, please email: (email removed contact us for address) os.com
WWW page created: August 19,
WWW page created: August 19, 2002.