The Crab City

"What's that name again?"
 


 
Ralph Betza, the most profilic CV man around, invented the Crab. An half-knight piece, able to move to the two most forward squares plus the two least backward squares of the knight. It's a simple  piece, not able to do many fancy things. However it has some charm attached to it, enough to name a city out of it!

 

The Crab City

  1. All FIDE rules apply except in the following:
  2. Every pawn moves like the crab and takes like usual FIDE pawns
  3. No promotion, no en-passant

  4.  
vrt: (The Lobster City) Pawns move like Lobsters and take like Berolina pawns
vrt: (The Crab Metropolis) Every unit moves like the Crab and captures as in FIDE chess.
vrt: (Stress in Crab City) Each player makes two moves (one move for white 1st turn)
     
note: these are the moves for the crab and the lobster:
 
. . . . . .     . . . . . .
. x . x . .     x . . . x .
. . . . . .     . . . . . .
. . C . . .     . . L . . .
x . . . x .     . x . x . .
. . . . . .     . . . . . .

     
Sample Games
 
not yet! Too new!
 
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