Also know as: Suicide Chess, Losing Chess, Killer Chess or Take-all Chess.
This game is one of the most popular chess variants, and probably of great antiquity. This was one of the chess variants, I used to play a lot as a child, after or before more serious `real chess games' in the chess club I was a member of.
There are claims that many opening moves for white have a forced win for black. Usually, this is for the variant where a stalemate is a win. If you know more about this, please tell me!
There are several different variants of rules, and I recall disputes on whether stalemate is a win for the stalemated player or a draw. Below, we give one set of rules, and mention the variations after that.
The game is, among other places, mentioned in Pritchards Encyclopedia of Chess Variants, under the name Losing Chess.See also:
The rules below are those commonly used for Suicide Chess.
Other possible rule variations:
In AISE, this variant is known as Losing Chess, or as VINCIPERDI. The following is based on text by Andrea Mori integrated by Alessandro Castelli.
This variant was one of the two played in AISE since its founding (the other is Italian Progressive Chess).
Well suited for over-the-board regular and blitz games, it is possibly the most popular variant among general chessplayers.
The rules of this variant are specified above in the standard rules for Suicide Chess, with the following exceptions:
Anders Ebenfelt wrote about the variant of this game, that he played as child:
All rules, as described in the main variant above are valid, with the following exceptions.
When stalemate, the stalemated player does not move but the opponent can if he wish to play for win go on moving and do as many moves he wants to do. If the stalemate then disappear, both players move again as usual. So, if white for example has a pawn on h2 and nothing more and black a pawn on h3, pawn on a7 and rooks on a8 and h8 black can win by moving : 1.-,Rh4 2.-, a5. 3.-, a4 4.- Ra5 5.-,a3 6.-,a2 7.-,a1=R 8.-,Rg1 9.-,Rg3 10.hxg3,h2 11.gxh4,Rg5 12.hxg5,h1=Q 13.g6,Qh7 14.gxh7 and black has won.
This variant has the advantage that there is often dangerous to let the opponent take all pieces but one if the one left is a pawn which can be blocked. The game will then be more complicated, or sofisticated (the strategy is not only to throw away pieces).
When we played like this, also we permitted promotion to all pieces, even king.
In international (i.e. non-AISE) events sometimes a game is won by the player who remains without legal moves. Thus, a stalemate is a win for the stalemated player.
The compulsory captures make long range pieces (in particular the Bishops, as practice shows) rather weak. Some care must be taken in the opening in developing the own pieces. For instance after 1. d3 ?? Black has a forced win (this is an exercise for the interested reader).
Lack of checks and the possible absence of Kings give to the endgames a characteristic flavour.
|Mori -||Fontana||(XIII AISE championship)|