Illusionary Piece Chess
In Illusionary Piece Chess, each player has a Pawn and
another piece replaced by illusionary versions of themselves.
Illusionary pieces and Pawns are more powerful then normal
forms, but they do not give check. Additionally, if a player
is reduced to just a King or just a King and illusionary pieces,
they lose immeadiately.
The rules of Illusionary Piece Chess are identical to
those of FIDE Chess, except
where noted otherwise below. The standard setup is used.
One piece (other than a King) and one Pawn on each side is replaced by
an "illusionary" version of that piece or Pawn. Illusionary pieces
gain extra moves but may not attack Kings.
If a player has no pieces other than his King and illusionary pieces,
they lose immeadiately. There is no chance for mutual baring as there
is in Shatranj.
At the start of play, Black chooses a Pawn to make
illusionary, then White chooses a Pawn and a piece,
then Black chooses a piece, then White moves, and play
The Moves of Illusionary Pieces
The Illusinary Pawn has the move of the Sergeant or Complete
Pawn, which combines the movement of the FIDE Pawn and the Berolina Pawn, being able
to move or capture in any of the three forward directions. An
Illusionary Pawn may make a non-capturing double from from its initial
position in any of those three directions (this differs from the
Sergeant). An Illusionary Pawn may capture regular Pawns en
passant, but may not itself be so captured. An Illusionary Pawn
promotes to an Illusionary Knight, Illusionary Bishop, Illusionary
Rook or Illusionary Queen.
The Illusionary Knight has the move of the Squirrel, able to jump to
any square exactly two squares away.
The Illusionary Bishop has the move of the Cardinal, moving as
a FIDE Bishop or a FIDE Knight.
The Illusionary Rook has the move of a Chancellor, moving as
a FIDE Rook or a FIDE Knight. It may castle with the King as per
The Illusionary Queen has the move of an Amazon, moving as a FIDE
Rook, Bishop or Knight.
Notes and Comments
Illusionary Piece Chess was inspired by the behavior of illusionary
dream creatures in the Magi-Nation collectable card
game. Illusionary dream creatures cost half as much to summon, but
can't attack opposing Magi or prevent your Magi from being defeated,
though they can attack opposing dream creatures. I trust the
analogies are reasonably clear.
Thanks to John Lawson and Tony Quintanilla for playtesting.
A standard Western Chess set and four pieces of ribbon or four poker
chips should do.
Simplist is to place an "I" before the illusionary piece's type, so INf7. The
Illusionary Pawn could either be a bare I or IP.
I've written an implementation of Illusionary Piece Chess for
Zillions of Games. You can
download it here:
Written by Peter Aronson.
WWW page created: November 24th, 2003.