##
The Rules of Mixed 3D Chess

The standard rules of 3D Chess apply, but
the Knights and Pawns must be defined here.

### Pawns

Pawns may only move straight forward on the same level; when
they capture, they must change either their level or their file:
for example, a White Pawn at 4e4 may capture on 4d5, 4f5, 5e5, or
3e5.

### Knights

The Knight makes its usual leaping move: "one, two, and over".
From 4e4, a Knight can go to 24 different places: 4d6, 5e6,
4f6, 3e6; 2e5, 2f4, 2e3, 2d4; so on.

## Pawn Power In Chess

In two-dimensional Chess, each square of the board can potentially
be attacked by at most two Pawns, so that every time you advance a
Pawn you need to think carefully about the squares for which you
have weakened your potential for Pawn control.
In Mixed 3D Chess, each square is potentially attacked by as many as 4
Pawns, and therefore Pawn weaknesses are not quite as pressing. After, for
example, **1. 4e4 N4g8-4f6 2. 4e4-4e5 N4f6-4d7 3. 4e5-4e6?**
Black can capture any of 3 ways, and though the Pawn at 4e7 is a bit
blocked there are other e-Pawns that can be moved to get the pieces
developed, and of course Black still can attack 4e5 with a Pawn --
in fact, with any of 2 Pawns.

However, Pawns still have very limited mobility, which was designed
so that Pawn chains can still be formed and play their normal part
in setting up walls that make the strategic terrain more
interesting. The weaknesses on both sides
normally caused by a Pawn chain will sometimes be absent.

For example, after **1. 4e4 4e6 2. 4d4 4d5 3. 4e5 4c5 4. 4c3
4c4,** we have a perfect 2D Pawn chain.
Black's 4th move here is
probably wrong, but is played to set up the example.

Moving into the third
dimension, **5. 5e4** defends 4e5 with a second Pawn, and
reveals that a 3D Pawn "chain" is shaped more like a mountain than
like a wall.

## Remarks

This version of the rules has Pawns that capture in only 4
directions, which is good, and Knights that move as mathematically
perfect 3D Knights. However, Pawns can capture onto squares of
different color, and Knights can move to squares of the same color.

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