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Our Featured Variant: Try the Chinese game of Xiangqi, one of the most popular and enduring Chess variants in the world.
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Let's say e1 is on top of a1, so we know which way is up.
First, half the board has the wrong color of squares. If e1 is the next square up from a1, it should be a white square.
Second, the board is too narrow. Knights can reach from side to side and the King is always next to the edge.
Next, the King is too strong. If one side has king and Rook, but the other side has only a King, the game is a draw.
There are other problems, but the last one I'll mention is that there is too much force. The number of pieces is the same, the number of squares is the same, but the pieces are stronger because they have the extra up and down moves.
It uses the normal set and board, and although you have to remember the up-down mapping, one or two games should be enough practice for you to get used to it. Thinking in 3D will still be hard, of course.
The Bishops are too short.
The most common error is wanting to move across the invisible borderline, for example Qd1-h5.
The effect of this rule is that the squares are the right color and the Bishops are on different colors.
So the first new rule is that if you're stalemated you lose, and the second new rule is that Kings may not make up/down moves except to capture (and Black's King starts the game at d8).
This is marvelous because King versus King is usually *not* a drawn endgame! One side always loses if the Kings are on different levels, and you need to figure it out long before you trade that last piece!
Perhaps Kings can use this extra dimension as well; I think they should be forbidden to.
This allows the Bishops to make nice long moves, but makes it very hard to checkmate. (And so perhaps billiards is better than cylindrical, unless you forbid the King to use wraparound moves.)
When a Bishop moves Northwest from e1, it gets to choose either d2 or h2 as its next square; from d2 it could continue to a5 and then d6 to b8; from h2 it could continue to e5 and then either b6 to d8 or h6 to f8!
Of course, the "best" 3D chess would logically be 8x8x8, but that is difficult in many ways.
Last modified: Monday, December 22, 2008