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7 |:::| |:::| |:::|
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6 |:::| |:::| |:::| |:::|
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5 | |:::| |:::| |:::| |
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4 |:::| |:::|XXX|:::| |:::|
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3 | |:::| |:::| |:::| |
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2 |:::| |:::| |:::| |:::|
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1 |:::| |:::| |:::|
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a b c d e f g |
(Note that the center square at d4 has been removed, and is not part of the game.) Each player starts with three Falcons, two Rooks, two Bishops, two Knights and three Pawns.
I do not believe a stalemate is possible.
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7 |:::| |:::| |:::|
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6 |:::| * |:*:| |:*:| * |:::|
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5 | * |:::| |:::| |:::| * |
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4 |:*:| |:::|XXX|:::| |:*:|
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3 | |:::| |:F:| |:::| |
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2 |:*:| |:::| |:::| |:*:|
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1 |:::| |:::| |:::|
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a b c d e f g |
In the above diagram, the Falcon can move from d3 to a2 by any of three paths: d3-c3-b3-a2, d3-c3-b2-a2 or d3-c2-b2-a2. However, since the center non-square of the Horus board blocks movement, the Falcon on d3 has only has two paths to b6 and and f6, and only one path to c6 and e6. For greater detail about the Falcon's movement, see the Falcon Chess page.
Horus was inspired by the thought (expressed on the page for Prisoner's Escape) that a Falcon Chess Falcon would be rather crowded on a 44-square board. Taking that thought, I turned to Knight Court, with its Royal Knight and where captured pieces return to their owner's hand, and Re, where the board starts empty and its scoring system (the three Falcons instead of one were derived indirectly from the idea of a scoring system), and synthesized this game.
Thanks to John Lawson for playtesting and suggestions.
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Created on: March 27, 2004. Last modified on: March 27, 2004.
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Last modified: Monday, December 22, 2008