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The One Ring
"This is the Master-ring, the One Ring to rule them all.
This is the One Ring that he lost mony ages ago, to the
great weakening of his power. He greatly desires it -- but
he must not get it." -- J.R.R. Tolkien,
The Fellowship of the Ring
After introducing a friend to my
Fellowship of the Ring
chess variant, and being fairly pleased with its playability,
I decided to adapt it to a smaller board for entry into the
42-squares contest.
The rules are identical to those of that game (except that
White pieces with the Ring may step sideways).
However, no familiarity with the full-size game is
assumed in the description that follows.
The Rules
| Black: King c9 Rook a8, e8 Bishop c8, d8
Knight a7, e7 Queen b8 Pawn a6, b7, c7, d7, e6
White: King c0 Rook a1, e1 Bishop c1, d1
Knight a2, e2 Queen b1 Pawn a3, b2, c2, d2, e3
|
The Board is a five by eight oblong, labelled a1 through e8,
with two additional squares, c0 and c9 (White's and Black's
"zeroth rank"), which the Kings initially
occupy, for a total of 42 squares.
The promotion zone comprises the five forwardmost squares.
White Pawns promote upon reaching a8, b8, c9, d8, or e8. Black
Pawns promote on a1, b1, c0, d1, or e1.
Rules of FIDE Chess apply,
with the following exceptions:
- There is an object called the One Ring that can be worn
by any piece. Initially, it is not on the board. When the
first White piece is captured, White chooses one of his pawns
to wear the Ring. (After this is done, it is still White's
turn to move.)
- A White piece wearing the Ring may step one space directly
or diagonally forward, or sideways. A Black piece wearing the Ring may
move as a Queen.
- When a piece wearing the Ring is captured, its captor puts
on the Ring. If the captured piece was a White piece
other than a Pawn, it trades
places with its captor and becomes Black (corrupted by the
ancient evil power in the Ring).
- A White piece with the Ring in White's promotion zone
(a8, b8, c9, d8 or e8) may, as its move, destroy the Ring.
When this is done, White wins the game.
- Only Pawns on the second rank may double-step. If they
do so, they may be taken en passant by an enemy Pawn.
- Stalemate is a loss for the stalemated player.
Why I like this game
I must admit that I do prefer the 64-square version. However,
I feel that The One Ring preserves the spirit in which the
first game was created. Black is still motivated to acquire the
ring, and White to defend it, at any cost.
It seemed to get more difficult to create a balanced game
on a smaller board. The asymmetry inherent in the Ring
appeared to throw the dynamics more out of whack without
the extra squares. I had Zillions play seventy games with
itself (3-5 seconds, p3/450-Athlon/1200). White won
25, Black won 41 and there were 4 draws. However, when
Zillions plays White, it always puts itself at a disadvantage
by trading a Knight for a Pawn in order to bring the Ring
into the game. This could have contributed to some of
those Black wins.
What I dislike about this game
I'm not thrilled with the initial setup. It's
not quite symmetrical and the Pawns aren't all lined up
side by side. They're not even all defended (until you
move the Knights out of the way).
The opening game has a very cramped feel. There
just aren't that many options.
Sample Games
Play on Zillions!
History
My first attempt at adapting my game to a 42-square board was a
seven by six rectangle. I removed double-step ability from the
Pawns, but it was still too darn easy for White to traverse the
short distance to the far rank. I got it into my head that
eight was the ideal number of ranks. So, I made the board narrower.
At first I tried to pack the army onto the zeroth and first
ranks, using the second for Pawns and leaving out the Bishops.
But I really didn't want to leave anyone out! And starting
the Pawns one rank forward while stripping their double-step
ability wouldn't change the number of steps the Ringbearer
would have to traverse. Plus it makes room for those Bishops.
This opening formation is seen in Game #1 above. Ultimately
I decided that having Pawns on the second rank made more sense
for Ring defense purposes.
I considered adding a facing Kings rule (as in
Chinese Chess)
because some endgames were a
little drawish, but that seemed to give Black an advantage for
some reason.
The One Ring inspired by J.R.R. Tolkien,
Invented by Robert Price.
Written by Robert Price.
WWW page created: March 8th, 2002.
Last modified: Monday, December 22, 2008