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So, I decided to make my "control" board, the loom upon which the Fates spun the threads of destiny. I then thought to name my "playing field" board the Tapestry.
+---+---+---+---+---+---+ +---+
| r | b | q | k | b | n | | O | O = Opposition
+---+---+---+---+---+---+ +---+---+---+ L = Light
| p | p | p | p | p | p | | L | N | E | N = Nexus
+---+---+---+---+---+---+ +---+---+---+ E = Earth
| | | | | | | | A | A = Avoidance
+---+---+---+---+---+---+ +---+
| | | | | | |
+---+---+---+---+---+---+ T H E
| P | P | P | P | P | P | L O O M
+---+---+---+---+---+---+
| R | B | Q | K | B | N |
+---+---+---+---+---+---+
THE TAPESTRY
The Tapestry |
The Loom |
Three pieces start on the cental square of the Loom. These are the Fates: Lachesis, Clotho and Atropus. They may move one square orthogonally, and may occupy the same square. They are never removed from the Loom. In this game, the Fate pieces function as generic place- holders and have no unique capabilities.
The five squares of the Loom are called: Light, Earth, Opposition, Avoidance, and Nexus.
The pieces on the Tapestry move as in orthodox chess, except:
Pawns do promote on the 6th rank, and may promote to a Queen, Rook, Bishop or Knight.
A player may take one of two actions on their turn:
Any piece on the Loom may be moved, however, a player may not undo the move his opponent has just made on the Loom. If a player is unable to move, then that player has lost the game. Check and Checkmate as in orthodox chess.
If there are no pieces on the vertical axis of the Loom, then pawns cannot move. If there are no pieces on the horizontal axis of the Loom, then there is no restriction on the movement of pieces (except for those indicated by the pieces themselves).
Thanks to Fergus Duniho for helping to playtest the game, and for creating playing materials for the Tapestry and Loom.
Thanks Peter!
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For author and/or inventor information on this item see: this item's information page.
Last modified on: September 29, 2001.
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Last modified: Monday, December 22, 2008