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Our Featured Variant: Try the Chinese game of Xiangqi, one of the most popular and enduring Chess variants in the world.
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The notation is as I described on the main description page.
Anyway, starting with the initial board:-
| Graphical Diagram |
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| ASCII Diagram |
a b c d e f o d
+---+---+---+---+---+---+ +---+---+
1 : r : h : n : k : h : r : 1 : t : :
+---+---+---+---+---+---+ +---+---+
2 : h : h : p : p : h : h : 2 : : :
+---+---+---+---+---+---+ +---+---+
3 : : : : : : : Mind
+---+---+---+---+---+---+
4 : : : : : : :
+---+---+---+---+---+---+
5 : H : H : P : P : H : H :
+---+---+---+---+---+---+
6 : R : H : N : K : H : R :
+---+---+---+---+---+---+
Field |
1. c5-c4 (White) -- computer starts
2. c2-c3 (Black)
3. d5-d4 (White)
4. c3-d4 (Black)
5. c6-d4 (White) -- and out comes the knight
6. mo1-o2 (Black) -- I move the thought
7. f5-f3 (White) -- computer's after my rook
8. mo2-o1 (Black) -- note that d2 would have put me in check
9. f3-f4 (White)
10. c1-d3 (Black)
11. c4-d3 (White) -- my move was silly after all
12. a2-a3 (Black)
13. d3-e2 (White)
14. f2-e2 (Black)
15. mo1-d1 (White) -- computer moves the thought
If you're following this, can you see why the computer did that?
Here's what I think: the philosopher at f4 was placed under attack by my rook by my last move. Switching philosopher moves from ortho-1 to diag-1 means that f4 is suddenly protected by the philosopher at e5. Since my computer player rates a rook higher than a diag-1 philosopher, it reasons that I won't sacrifice the rook in this situation. Of course, it was also defending the square with its own rook already.
16. b2-c3 (Black) -- but I will attack the knight
17. md1-o1 (White) -- a side-note here:-
The no-repetition rule would have forbidden me from reversing move 15 on my last move, if I'd wanted to, as it would have caused an earlier board position to recur. Since I moved a philosopher though, the board position changes and the computer is able to reverse its earlier mind-move without causing a repetition.
18. c3-c4 (Black) -- produce a dilemma
19. d4-f3 (White) -- the knight is protected by the philosopher
20. mo1-d1 (Black) -- no longer
21. b5-c4 (White) -- the computer takes my philosopher with its
philosopher and gets an enlightened philosopher
To clarify the board position at this point, here's what it looks like:-
a b c d e f o d
+---+---+---+---+---+---+ +---+---+
1 : r : h : : k : h : r : 1 : : t :
+---+---+---+---+---+---+ +---+---+
2 : : : p : p : h : : 2 : : :
+---+---+---+---+---+---+ +---+---+
3 : h : : : : : N : Mind
+---+---+---+---+---+---+
4 : : : E : : : H :
+---+---+---+---+---+---+
5 : H : : : : H : :
+---+---+---+---+---+---+
6 : R : H : : K : H : R :
+---+---+---+---+---+---+
Field
22. e2-f3 (Black) -- I take the knightCan you see why? Look at the board.
a b c d e f o d
+---+---+---+---+---+---+ +---+---+
1 : : r : k : : : : 1 : : :
+---+---+---+---+---+---+ +---+---+
2 : : : : : h : : 2 : t : :
+---+---+---+---+---+---+ +---+---+
3 : E : : : h : : : Mind
+---+---+---+---+---+---+
4 : : : p : : : H :
+---+---+---+---+---+---+
5 : : : R : : : :
+---+---+---+---+---+---+
6 : : H : : K : H : R :
+---+---+---+---+---+---+
Field
If the next (double) moves from the computer were mo2-d2, a3-c1 the
enlightened philosopher could take my king!
52. c1-d1 (Black)
53. e6-c6 (White)
54. mo2-o1 (Black)
55. b6-a6 (White)
56. d3-d4 (Black)
57. d6-e6 (White)
58. e2-e3 (Black)
59. a3-b3 (White) -- part 1
60. b3-c3 (White) -- part 2
61. e3-d3 (Black)
62. c3-d3 (White) -- part 1, takes my philosopher
63. mo1-o2 (White) -- part 2
Now I can't take the enlightened philosopher, or the rook because I'm in check. Plus I can't mo2-d2 because it would endanger my rook, nor can I mo2-o1 due to the no-repetitions rule.
64. d1-c1 (Black)
65. d3-d1 (White) -- part 1
66. d1-b1 (White) -- part 2, of course it got the rook anyway
67. c1-b1 (Black) -- I get some sort of revenge
68. f4-d4 (White) -- short-lived as it is
I'm now king and pawn against king, two rooks, two philosophers and an enlightened philosopher. Who's going to win?
69. b1-b2 (Black)
70. d4-d6 (White) -- part 1
71. mo2-d2 (White) -- part 2
72. b2-a3 (Black)
73. d6-f4 (White) -- again, a double move is not always
advantageous
74. a3-b4 (Black)
75. c5-e5 (White)
76. b4-c3 (Black)
77. f4-d6 (White) -- again...
78. c3-d4 (Black)
79. e5-f5 (White)
80. c4-c5 (Black)
81. d6-b4 (White)
82. md2-d1 (Black)
83. f5-d5 (White)
84. d4-c4 (Black)
85. b4-c5 (White) -- part 1
86. md1-o1 (White) -- part 2, I'm in check
87. c4-b4 (Black)
...
If you feel like it, I'll let you work out the rest for yourself. Suffice it to say, I didn't win...
For author and/or inventor information on this item see: this item's information page.
Created on: August 04, 1999. Last modified on: August 04, 1999.
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Last modified: Monday, December 22, 2008