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The diagram below show the initial board setup, where the X's designate the holes.
+---+---+---+---+---+---+---+ | R | M | N | K | N | M | R | +---+---+---+---+---+---+---+ | P | P | P | X | P | P | P | +---+---+---+---+---+---+---+ | X | | | | | | X | +---+---+---+---+---+---+---+ | X | | | X | | | X | +---+---+---+---+---+---+---+ | X | | | | | | X | +---+---+---+---+---+---+---+ | p | p | p | X | p | p | p | +---+---+---+---+---+---+---+ | r | m | n | k | n | m | r | +---+---+---+---+---+---+---+Most of the rules and pieces are those of chess. R=rook, P=pawn, N=knight, K=king. The object is to checkmate the opponents king. Stalemate is a draw.
The main difference is the Magician (M). The magician moves by hopping 2 squares diagonally or 1 square orthogonally. (These squares are designated by a '*' in the diagram below). NB this move is a NON-capture move. Magicians cannot capture in an orthodox way, they may only do so by using holes. (see below)
+---+---+---+---+---+ | * | | o | | * | +---+---+---+---+---+ | | o | * | o | | +---+---+---+---+---+ | o | * | M | * | o | +---+---+---+---+---+ | | o | * | o | | +---+---+---+---+---+ | * | | o | | * | +---+---+---+---+---+
The other power of the magician is that they can cast spells to move around the holes on the board. If a hole is positioned 1 square diagonally or 2 squares away orthogonally (these squares are designated in the diagram above by an 'o' ) then the magician can cast a spell on that hole causing it to swap places with one of the squares orthogonally adjacent to the hole. ie if a magician can cast a spell on a hole at d4 then any of the squares at d3,d5,c4 and e4 could be swapped with the hole at d4. (NB a hole cannot be swapped with another hole). Finally if the square being swapped with the hole is occupied then the magician chooses whether the piece (or either colour) is to be carried with the square, or is to fall down the hole to oblivion, after the square dissappears from beneath it (ie is removed from the game; effectively it is captured) .
+---+---+---+---+---+
3 | | | | | | The magician on c2 can cast a spell on the hole on a2
+---+---+---+---+---+
2 | X | n | M | | | The squares a1,b2,a3 may all be swapped with the hole at a2
+---+---+---+---+---+
1 | | | | | | If b2 is chosen then the piece (friend or foe) on b2 can be moved to a2
+---+---+---+---+---+ or left to fall down the hole that appears underneath it
a b c d e
+---+---+---+---+---+
3 | | | X | P | |
+---+---+---+---+---+
2 | | m | | | |
+---+---+---+---+---+
1 | | | | | |
+---+---+---+---+---+
c d e f g
E.g.: The magician on d2 is to move the hole on e3 to f3 which is occupied.
+---+---+---+---+---+
3 | | | | X | |
+---+---+---+---+---+
2 | | m | | | |
+---+---+---+---+---+
1 | | | | | |
+---+---+---+---+---+
c d e f g
+---+---+---+---+---+
3 | | | P | X | |
+---+---+---+---+---+
2 | | m | | | |
+---+---+---+---+---+
1 | | | | | |
+---+---+---+---+---+
c d e f g
1.c4 e4 2.Nb3 f4 3.Nc2 Nf3 4.Me1 Ne6 5.Mc3 Mf6 6.Hxe4 He6 7.Mbd3 Nxc4 8.0-0(b) b4 9.Me1 Md5 10.Hxf4 Ne5 11.Mdf1 c4 12.Nc5+ Kc6 13.Nxb4+ Kxc5 14.Nxd5 Kxd5 15.Rd1 Rgd7 16.Mc3 Nd4 17.Hc2 Kc5 18.Rd2 Nb5 19.Rxd7 Nxc3+ 20.bxc3 Rxd7 21.f3 Rd1+ 22.Kb2 Hxf3 23.He3 Mf5 24.Me1 Mf4 25.Rf1 Hgf3 26.g3 Hxe2 27.gxf4 Nd3#
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Last modified on: March 26, 2001.
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Last modified: Monday, December 22, 2008