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The following are readers' comments and ratings for the page Rental Chess.
| Date | Rating | Comment |
|---|---|---|
| 1 Jun 2001 | None | The prices shown by the UAD are the same as in Rental Chess, but I was too lazy to draw it. The purchase price same as the rental price, not like Monopoly; and another Monopoly rule is that if you land on a square and choose not to buy, there's an auction; and you didn't say how much you get for mortgaging, or the fee to unmortgage. If you have 3 same-price squares in a row, build houses/hotels? If all 4 central squares, rents are increased (like the Monopoly(tm) railroads)? Where is Community Chest? More to the point, where is Go? Did you know I'm the inventor of the invisible smiley? gnohmon |
| 31 May 2001 | None | I checked and discovered Ralph has already used the name Chessopoly. And Monopochess just doesn't have a very good ring to it... :)
Anyway, here's my conception of Monopoly Chess: Square costs: 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 1 1 2 3 3 3 3 2 1 1 2 3 4 4 3 2 1 1 2 3 4 4 3 2 1 1 2 3 3 3 3 2 1 1 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1
--D. Howe |
| 31 May 2001 | Good | Interesting... *almost* a blend of Chess with Monopoly :-) I especially like the theoretical possibility of a "win by bankruptcy" While we're exhausting all the economic CV possibilities, I'd like to suggest "Bribe Chess": a capture may be prevented by the victim's discarding one of his other pieces (We could either allow the capturer to refuse such bribes or make such bribes "offers they can't refuse"). --- Doug Chatham |
| 30 May 2001 | None | Last nite I had some vague memory of EOTW, but couldn't recall anything to search for. Thanks for the help. Fortunately, "Falling Off Chess" is significantly different.
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| 29 May 2001 | None | "but the K costs as per its location rather than a universal 2"
in my scheme, the king generates income, hence the counterbalancing cost of 2 each turn. this way all pieces are treated equally, a cost of 2 is always deducted from the total. just a (very) minor simplification. as for momentum chess, check out edge of the world... --DH |
| 29 May 2001 | None | Simplified bookkeepppiinngg ("Oops, I got carried away" as Victor Borge said) is a decent idea, but the K costs as per its location rather than a universal 2.
"getting carried away" reminds me of the idea I had for a type of Momentun Chess where pieces would fall off the edge of the board rather than stopping their motion at the edge. Never did write that one down. With multi pieces on the same square, pieces also don't stop when their momentum carries them into another piece; thus, the only way to stop a moving piece is to use a move to make it stop.
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| 29 May 2001 | None | Ooops. I meant center 2x2, not center 4x4 in the previous comment. --DH |
| 29 May 2001 | Excellent | I can't think of any improvements to this game. However I haven't played it yet, so perhaps I will later.
One small suggestion: you could combine the income and expense steps so that at the end of the player's move: Pieces on the outer edge earn 1 zorkmid, pieces on the 2nd square in earn nothing, pieces on the 3rd square in cost 1 zorkmid, and pieces in the center 4x4 cost 2 zorkmids. Having a King costs 2 zorkmids (ie. you always have a 2 zorkmid expense each turn). This reduces bookkeeping to one step per turn instead of two. Unfortunately, I don't think this game is implementable in Zillions. Perhaps Ed Friedlander could modify his Java applet, or Hans could modify Pixelpusher to handle this? --D. Howe |
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Last modified: Monday, December 22, 2008