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Our Featured Variant: Try the Chinese game of Xiangqi, one of the most popular and enduring Chess variants in the world.
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10 R A C R 9 F D M B B M D F 8 o - F S F F S F - o 7 - - - - - - - - - - 6 - - - - - - I - - - 5 - - - I - - - - - - 4 - - - - - - - - - - 3 o - F S F F S F - o 2 F D M B B M D F 1 R C A R A B C D E F G H I J
A - Admiral: The Admiral is the King piece. The Admiral moves and captures like a King in European Chess with one extra square on orthogonals. The Admiral cannot jump and can never move to a square that would put him in check.
x
x x x
x x A x x
x x x
x
C - Commodore: The Commodore moves like a Bishop in European Chess, but captures like a Chinese Chess Cannon. The Commodore can only move orthogonally when capturing and only jumps when capturing.
m x m
m o m
x o C o x
m m
m o m
m x m
R - Commander: The Commander moves and captures like a Rook in European Chess.
B - Assistant: The Assistant moves and captures exactly like a Bishop in European Chess.
M - First Mate: The Mate moves like a King in European Chess, but doesn't capture to the sides.
x x x
m M m
x x x
D - Advisor: The Advisor moves and captures like a King in European Chess, with an additional space on diagonals. The Advisor never jumps.
x x
x x x
x D x
x x x
x x
F - Fighter: The Fighter moves and captures like a Berolini Pawn.
m x m
F
S - Super Fighter: The Super Fighter moves one square diagonally in all directions, and captures one square orthogonally in all directions except to the rear.
m x m
x S x
m - m
I - Interference: The Interference moves to any unoccupied space in its row and blocks all pieces. This means that no piece may pass through, jump over or land on the Interference, which means it cannot be captured. Moving the Interference counts as a turn, just like any other piece.
m m m I m m m m m m
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Created on: November 19, 2002. Last modified on: November 19, 2002.
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Last modified: Monday, December 22, 2008