Xorix Shogi. Shogi where piece movement are XORed with captured pieces. (9x9, Cells: 81) By (zzo38) A. Black.
Wreckage!. A highly tactical game featuring the Dragon that captures by approach or retreat, the Detonator and the Flying Guillotine. (10x10, Cells: 100) By Charles Daniel.
Walkers and Jumpers. Walkers and Jumpers is a combination 2D - 4D chancellor chess variant that uses 9 pieces and 9 pawns per side. (9x21, Cells: 189) By Joe Joyce.
Venomous. New system of chess on 10x10 board with new pieces: the Sorcerer Snake and the even more venomous Sissa. (10x10, Cells: 100) By Charles Daniel.
Titan Chess. Chess featuring dozenal board and seven diverse new pieces with multiple capture mechanisms and movement modes. (12x12, Cells: 144) By Charles Daniel.
Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) By Gary K. Gifford.
Separate Realms Chess. Pieces capture like normal FIDE pieces, but have limited moves that only take them to part of the board when not capturing. (8x8, Cells: 64) By Michael Nelson and Peter Aronson.
Save the Standard. A Tafl inspired game, with equal forces and the addition of a Cavalry piece. (15x7, Cells: 101) By Graeme C Neatham.
Raptor Chess. 104 square large board game with complimentary diagonal and orthogonal flying pieces each with dual mode capture abilities. (10x10, Cells: 104) By Charles Daniel.
Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!) By Michael Nelson.
Palace Revolution. Variant on 44 square board with Templar Knights and Squire Pawns. (7x8, Cells: 44) Inventor: Peter E. Leyva.
Palace Ninja Guards. A pair of short-range diagonal leapers and 4 extra squares to the standard chessboard and pieces. (8x8, Cells: 68) By Charles Daniel.
Octopus Chess. Features the crooked slider: the Octopus and the dual path Sorcerer Snake. (10x10, Cells: 100) By Charles Daniel.
Ninjutsu (Claustrophobia 2). The fierce double capture leaping pieces: the Ninja Warriors and the Ninja Guards can promote to Insane Ninja Knights! (8x5, Cells: 46) By Charles Daniel.
Near vs Normal Chess. This version pits pieces of Near Chess vs those of normal chess (FIDE). (8x8, Cells: 64) By Rich Hutnik.
Near Chess. This is a variant of Skirmish Chess designed to be friendlier to newbies. (8x8, Cells: 64) By Rich Hutnik.
Interdependent Chess. A 42 square variant in which pieces borrow capturing ability from other pieces. (6x7, Cells: 42) By Fergus Duniho.
Insane Ninja Chess. Big board chess with dual range Camel's Leap Ninja Guards, and Insane Ninjas: powerful multidirectional short-range leapers. (10x10, Cells: 104) By Charles Daniel.
Flying Bombers Grand Chess. The usual pieces in Chess are complimented by two Flying Bombers, which eliminate enemy pieces by flying over them! (10x10, Cells: 100) By Charles Daniel.
Field Chess. On an 8x12 board with 8 extra pieces per side (Archers). (8x12, Cells: 96) By Peter E. Leyva.
Claustrophobia. Played utilizing 46 squares of a chessboard, using new unique pieces, all of which can be represented by the standard pieces. (5x8, Cells: 46) By Charles Daniel.
Capture the Scepter. Checkmate the king or capture the scepter located on opposing king's home square. Features extra-mobile sliding pawns. (8x8, Cells: 64) By Charles Daniel.
Cannons of Chesstonia. Cannons launch a Pawn, Wazir, Ferz and Stone to increase strategical and tactical play. (12x8, Cells: 80) By Gary K. Gifford.
Border Wars. Game played on the 42 edges of a grid, with elements of Shogi and XiangQi. (Cells: 42) By Jared B. McComb.
Birds and Ninjas. Strategically rich chess-like game with powerful dual range orthogonal flying pieces, and short-range diagonal leapers. (10x10, Cells: 104) By Charles Daniel.
Bedlam. A hybrid of Metamorphin' Fusion Chess and Chessgi. (8x8, Cells: 64) By Fergus Duniho.